You're describing the current metagame. OTs will have things to tank based on the encounter. As far as what healers heal, it's the tank and raid damage. The problem I have is that healer's are so focused on DPS that they meld accuracy rather than something that will boost their ability to heal damage; and the game doesn't punish them for it, which is why they do it.
How does a change to incoming damage, so that healers are forced to focus on healing, in any way affect what the OT is doing?


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