Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 76
  1. #11
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Rawrz View Post
    What are the healers going to heal? I mean one healer will always be able to heal one target. The off tank is gonna have to be kept busy in most scenarios, actually tanking and not slotting the role of substitute tank, just as the off healer. Massive AOE and a tank buster? Heal and right back to cleric dps. There will always be openings for cleric stance otherwise.
    You're describing the current metagame. OTs will have things to tank based on the encounter. As far as what healers heal, it's the tank and raid damage. The problem I have is that healer's are so focused on DPS that they meld accuracy rather than something that will boost their ability to heal damage; and the game doesn't punish them for it, which is why they do it.

    How does a change to incoming damage, so that healers are forced to focus on healing, in any way affect what the OT is doing?
    (1)

  2. #12
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    If SE does make this change, expect every future content patch to include a variant of Infirmity for everything, so cleric's stance will be dead forever and healing will be an absolute chore. Grats, you just made it so healing is 20-30% less effective than it used to be, but you got your wish of only being able to press the cure macro key.
    (3)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #13
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by fm_fenrir View Post
    [...]so cleric's stance will be dead forever[...]
    I don't think cleric stance will ever die as long as solo content exists.

    Can't say I'm missing it in PvP either, I usually couldn't even afford to switch to it anyway >.>
    (0)

  4. #14
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    How can melding 'acc' being a stupid 'trend', if this was and is the meta since 2.0?
    Only difference is, that before 3.0 the accuracy was on healer gear, too, so less melds needed.

    This is no 'trend'.

    And funniest thing is, that all the accuracy is only needed for Savage or Extremes, while they also require the most healing.
    So although a healer is not that much in CS as in dungeons, he wants to have acc even more.
    A healer is nor melding acc, because he's 90% in CS, they even do it when they're only 10% in CS.

    Because ACC has the best scaling until hitting the cap. Trade all 150 acc for 150 DET and you get 1-3% heals+. Wow.
    Lose 150 acc and only hit 70% of your attacks instead of 95%. Don't you want to hit with energy drain at least?

    This has nothing to do with incoming damage, unless you want to have 2 healers heal 100% of the time, with no possibility for one healer to compensate lack of heals of the other one for even a second (or let's say 2.3s).

    Tank with CDs has to die within 7.5s with one healer actually full healing, to not give a SCH enough time to put up three DoTs.
    (1)
    Last edited by Neophyte; 07-02-2016 at 12:15 AM.

  5. #15
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Destous View Post
    You're describing the current metagame. OTs will have things to tank based on the encounter. As far as what healers heal, it's the tank and raid damage. The problem I have is that healer's are so focused on DPS that they meld accuracy rather than something that will boost their ability to heal damage; and the game doesn't punish them for it, which is why they do it.

    How does a change to incoming damage, so that healers are forced to focus on healing, in any way affect what the OT is doing?
    You're giving far too much credit to secondary stats. You're acting like losing 1 det or 1 crit is going to have this monumental effect on healing. Whereas 1 acc can have a much larger effect on your performance.
    (1)

  6. #16
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The last round of expert """"bosses"""" could be completely solo healed by a paladin who was also tanking. It was pretty stupid. I agree with the OP.
    (1)

  7. #17
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Garotte14 View Post
    You're giving far too much credit to secondary stats. You're acting like losing 1 det or 1 crit is going to have this monumental effect on healing. Whereas 1 acc can have a much larger effect on your performance.
    I'm acting like healers caring more about boosting their DPS rather than getting a ~5% more out of their healing throughput is a big red flag for stat weights across the classes.

    Tanking stat weights are screwed because of how stat cap work on gear. More damage is effectively more enmity, and tank gear is already vit capped. Short of making parry not suck (which is frankly impossible at this point without a complete overhaul) there aren't other secondary stats which reduce incoming damage or increase longevity.
    (0)

  8. #18
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Destous View Post
    Outside of current savage encounters, I spend maybe 10% of my time outside of Cleric Stance healing, because that's really all that's required of me to keep a party alive.

    What it comes down to is that all incoming tank and raid damage is tuned down to trivial levels outside of the savage encounters, and it's led to some silly trends among healers, most notably that they're melding accuracy into their gear instead of something that would make them stronger healers. They're doing this because strengthening their heals at this point would be superfluous on top of overkill.

    For content going forward, both normal and savage, please make incoming tank and group damage more relevant. Make it so relevant that healers aren't melding Accuracy because they expect to spend 90% of their time in Cleric Stance pretending to be caster DPS.

    It's already bad enough that tanks meld and gear for optimal DPS; when you see the healers doing it too, then it should act as a red flag.
    And now imagine good tanks and heals who meld their gear for optimal dps. Even in savage is always one heal who deals dps.

    Its true that the typical DF encounters are way to easy, but on the other hand SE wants to keep the game interesting for the so called casuals, and they have often enough problems with healing, tanking and dpsing properly. If you make tanks suffer more dmg, then the actual stuff will be impossible to do in DF because if your heal can't heal you can use your cd's always on time as tank but you will still die. Felt that often enough in DF partys and i am used to tank raids.

    And sorry, its not your problem what people meld in their gear. Not to mention that melding acc is only necessary for savage and maybe nidhogg ex.
    (0)
    Last edited by Ilan; 07-02-2016 at 09:36 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  9. #19
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    A huge part of your problem is also that you are healing these dungeons well over geared for the job.

    Consider that you are likely i230-240 in a dungeon that has a minimal ilevel of 170-180.

    No consider that if they made content that was particularly heal heavy at i230, it would be nearly impossible to complete at i180, since healing throughput, hp levels and defensive abilities won't cover that large of a gap.

    You're basically complaining that your job isn't to spam heal a tank. Welcome to something that isn't totally boring.
    (1)

  10. #20
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I think we need different types of damage AOE on the ground like storm in Aery and with more damages.
    Some mobs should always target a dps or the healer no matter the aggro of the tank like the tiger of Hullbreaker Island HM.
    With that, the healer should provide more heal to the entire party, and not just on the tank.
    (0)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast