Quote Originally Posted by Atoli View Post
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They DPS because SE can't manage to make an encounter where the best strategy isn't "burn as hard as possible when possible". It's not that they need to heal, because savage encounters and DPS checks are designed with an assumed 0 DPS from the healers; but the best strategy for every encounter inevitably becomes to throw as much damage as possible as a top priority.

On principle, healers going out of their way to boost their accuracy for endgame content is bad game design. If SE wants to support this stance dancing DPS thing that healers do, then they could very well bake a caster hit cap into Cleric, and then encourage healers to meld more spell speed and det; both secondaries that increase their proficiency in both healing and DPS. As it is, you have these classes whose top priority is the heal their party, yet they meld a stat that only increases their ability to DPS.