Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 108
  1. #91
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings, everyone!

    I'd like to take a moment to respond to this concern, and let you know we're hearing your thoughts!



    Thank you for your continued feedback regarding the target display limit in 24-man instances. Our Lead UI Artist Hiroshi Minagawa recently acknowledged this concern in the Letter from the Producer LIVE Part XXVIII, sharing the following:



    This thread can be found here for reference! Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    A simple solution could be to have the upper section of the targets name show "your DoTs" and the bottom portion show party/alliance buffs. That way you don't have to rewrite the way the bottom portion currently displays debuffs but rather just provide a top version that specializes in specifically only showing your debuffs on target.
    (0)

  2. #92
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Airget View Post
    A simple solution could be to have the upper section of the targets name show "your DoTs" and the bottom portion show party/alliance buffs. That way you don't have to rewrite the way the bottom portion currently displays debuffs but rather just provide a top version that specializes in specifically only showing your debuffs on target.
    It would help, but at the same time I have to wonder... is there any benefit whatsoever to showing allied DoTs except perhaps to time turning off Foe Requiem when being extremely mana-conservative? Apart from that all we really need to see are status effects (Stun, Petrify, Paralysis, Bind, Heavy, Slow, Evasion Down) and vulnerability debuffs that affect our damage type (e.g. Rook Hypercharge, Disembowel, Trick Attack for a ranged dps; Bishop Hypercharge, Foe Requiem, Trick Attack for a caster dps). The entire DoT checking component could be done via a color-shifted area of the enemy's HP bar, showing how much health, assuming no crits or average crit rate, will be consumed via attached DoTs. Or you could select which you want shown and under what conditions. None of this is stuff we haven't seen in other MMOs or their add-ons already.
    (0)

  3. #93
    Player
    taswind's Avatar
    Join Date
    Jan 2016
    Posts
    18
    Character
    Taswind Of'mist
    World
    Coeurl
    Main Class
    Summoner Lv 60
    Please excuse the absolute newb questions... I will be 1000% honest, I haven't been playing for that long, and the only class I really play is SMN.

    First, I am finding conflicting information... Some that say the cap to display is 30, and overall is 60...

    Does that mean (below 60) that the spell I cannot get to show up is just not being displayed, but the DOT is still ticking? (And if so, does it still count toward Fester?) How can you tell if it is not being counted for anything at all due to the number of debuffs being over 60?

    (Also, while Bio I and Miasma I have similar duration times, and Bio II has ~double their duration), it does make things a little more confusing to actually track when you can't see them.... Particularly when something weird happens during the encounter. (Boss flies away before I've finished putting all three DOTs up, I had to do something between DOT casts which affects synchronicity of DOTs, etc.)

    As previously mentioned - I am couching this because I don't really feel like being trolled/flamed... It is entirely plausible that there are simply too many DOTs/debuffs between all classes in the game to do this with, and if so, I concede the point without argument...

    But is it possible to have an option such as "show only my debuffs and these specified debuffs:" where a checklist then follows?

    I would love to use the "show only my debuffs" - but then what about other peoples' Foe's? Virus/Immunity? etc... Having this 'enable' option (similar to the menu already in use for Subcommand Settings*) would mean I could specify exactly which debuffs I want to see, as opposed to only being able to see everything or nothing but mine.

    In order to shorten this checklist, one could also:
    • Only use the checklist for debuffs, not DOTs. Basically, anything that does more than damage. (I have no idea how many of these there are! SMN might have something like 6 all on its own? (Tri-bind's Stun, Virus (+ Immunity), Heavy, & Malady) Though most of those are shared with other classes, too...)
    • Classify debuffs - IE: MDEF down vs DOT vs Immunity to certain spells, etc. Foes is nice to see, but really... In the middle of the fight, i'm not checking whether Foe's is up. I am trusting the BRD to do their job to the best of their ability, while I do mine... (But maybe because we have a good Bard. ) I do check to see if the boss has Immunity before applying Virus, and I couldn't possibly care less as to whether the DRG has a DOT up.... (That said, apparently other classes do care about specific abilities, so this might still be oversimplified.)
    • Narrow the list down by entire classes - I don't think there's anything that a DRG could possibly do that I would, at all, care about. Maybe whether he stunned/slowed something? But I would like to know if the SCH used Virus and the mob were still under Immunity. That said, the WHM could ALSO have used Virus (and triggered Immunity); however, as it is a SCH skill, it may or may not matter which job actually cast it, only that it is in the ARC (SMN/SCH) ability tree. At that point, I deselect DRG (and any other class that doesn't have anything which affects me), and their stuff goes off my bar to compensate for the visual 30-ability cap.

    While this list might simplify (or oversimplify) the amount of stuff the user has to look at during customization, there are addons for wow (IE: WeakAuras, TidyPlates/PlateBuffs, etc) which basically do the same thing, and do so by having the user customize each spell individually. (And I cannot imagine that WoW has a substantially higher number of buffs/debuffs/DOTs as compared to FFXIV, either before or after they consolidated a lot of stuff. (The addons were around before and after that happened))

    Since it's optional, if someone doesn't really want to look at the lot of them, they don't have to - they have the all-or-nothing options that currently exist. But for people who WANT to customize their UI to that level of detail, they can...



    * The menu I was referring to can be seen by going to: Character Config -> Item Settings -> Inventory Settings -> Subcommand Customization -> Open
    (1)
    Last edited by taswind; 07-01-2016 at 02:14 AM.

  4. #94
    Player
    taswind's Avatar
    Join Date
    Jan 2016
    Posts
    18
    Character
    Taswind Of'mist
    World
    Coeurl
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Airget View Post
    A simple solution could be to have the upper section of the targets name show "your DoTs" and the bottom portion show party/alliance buffs. That way you don't have to rewrite the way the bottom portion currently displays debuffs but rather just provide a top version that specializes in specifically only showing your debuffs on target.
    Also, I've seen games do this - WoW's PlateBuffs addon, for example. However, unless we can scroll out further, I don't really see this as helpful. (maybe because I'm short for a Mi'quote....) Most of the time, for raid bosses (looking at you, weepy tentacle-hairball boss), the "top" of them is so far off my screen that I can't see the HP bar anyway. (I can barely see her top hair root to watch for changes when standing near her, I couldn't imagine playing as a lala....)



    Edit: Wait, maybe I mis-read... I've seen buffs/debuffs on top of the HP bars above the enemy's heads (example below), but in re-reading, you might have meant above/below your target bar? (I was thinking above meant above the target, while below was the target bar, but then... I forgot that I had moved my target bar to the bottom of the screen! lol)

    (0)
    Last edited by taswind; 07-01-2016 at 02:26 AM.

  5. #95
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by taswind View Post
    First, I am finding conflicting information... Some that say the cap to display is 30, and overall is 60...

    Does that mean (below 60) that the spell I cannot get to show up is just not being displayed, but the DOT is still ticking? (And if so, does it still count toward Fester?)
    That is correct. If there are, say, 35 status effects (dots, buffs and debuffs) on a mob, your dot will take effect and it will tick (and yes, Fester will acknowledge its existence), but you can't see the icon. And if you keep manual count and reapply it with some likely clipping, I've heard people say it still won't show up even if there are less than 30 effects on the boss unless you let it drop off entirely before reapplying it. I haven't tried this out myself though (my main healer being Scholar), so I can't say for certain if it's true or not.

    Quote Originally Posted by taswind View Post
    How can you tell if it is not being counted for anything at all due to the number of debuffs being over 60?
    Now that I have no good solution for. I've heard people mention using Fester and judging by its damage, but... that doesn't seem like a very efficient way (since if all your dots fell off or didn't take effect, you'll have wasted an Aetherstack).

    Quote Originally Posted by taswind View Post
    But is it possible to have an option such as "show only my debuffs and these specified debuffs:" where a checklist then follows?

    I would love to use the "show only my debuffs" - but then what about other peoples' Foe's? Virus/Immunity? etc... Having this 'enable' option (similar to the menu already in use for Subcommand Settings*) would mean I could specify exactly which debuffs I want to see, as opposed to only being able to see everything or nothing but mine.
    This I would love. Alternatively, "show only my debuffs and non-stackable debuffs" -- i.e. those that cannot be duplicated, such as Virus (and immunity), Heavy, Slow, Foe's, Storm's Path/Eye (and similar damage-affecting debuffs) and so on.
    (If this setting also affects player characters, I suppose it'd include non-stackable buffs as well.)

    Quote Originally Posted by taswind View Post
    But I would like to know if the SCH used Virus and the mob were still under Immunity. That said, the WHM could ALSO have used Virus (and triggered Immunity); however, as it is a SCH skill, it may or may not matter which job actually cast it, only that it is in the ARC (SMN/SCH) ability tree.
    It doesn't much matter if it's a Scholar or a Summoner who uses it, no (though it's still good to see if it has been used, so you don't waste your Virus cooldown because the boss still had 5 seconds left of its immunity...). It tends to annoy me when WHM/BLM use it, since they have the non-traited version that only affects physical damage -- especially when they use it on bosses that have plenty of magical attacks -_- I've seen one BLM (if I remember correctly) using it every time immunity fell off in precisely such a fight (I forget which, though). With a macro to reveal their annoyingly well-timed casts. And with at least two scholars and one or two summoners in the alliances.
    (0)
    Last edited by Noxifer; 07-02-2016 at 10:59 AM.

  6. #96
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Evangela View Post
    Because this is my story. It'll go the way I want.
    You have issues.
    (3)

  7. 07-02-2016 11:30 AM

  8. #97
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Couldn't you just turn off the rest of the teams DoTs? I did this for awhile and everything worked out fine.
    (0)

  9. #98
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jetstream_Fox View Post
    Couldn't you just turn off the rest of the teams DoTs? I did this for awhile and everything worked out fine.
    It doesn't help the issue with "max 60 effects on the mob" though. Even if you don't see them, they're there, and WILL prevent yours from taking effect if there are 60 effects already present. It's not too likely to happen outside of 24-man content, of course, but...
    (3)

  10. #99
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Noxifer View Post
    It doesn't help the issue with "max 60 effects on the mob" though. Even if you don't see them, they're there, and WILL prevent yours from taking effect if there are 60 effects already present. It's not too likely to happen outside of 24-man content, of course, but...
    Are we sure this is a universal bug that everyone deals with? When I've had my settings to display my DoTs only I always see mone, it's not until I use focus target that mine are not present. I did a few WC runs last night with my settings like this and didn't see a drop, granted I also don't display other player skills. The only time I've noticed my DoTs not displaying is during hunts that the whole server shows up, but with that the entire game goes under in performance. Of course it could be I just don't notice it while it's happening, none the less this is still something that they should fix.
    (0)

  11. #100
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jetstream_Fox View Post
    Are we sure this is a universal bug that everyone deals with?
    Sadly, it's not a bug at all. It's... part of the coding.
    (5)

  12. 07-03-2016 07:40 AM

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast