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  1. #51
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Evangela View Post
    It's not your issue to begin with. I'm not in your party.
    No, but I definitely feel sorry for anyone who gets stuck with you. Your attitude is just rotten.
    (18)

  2. #52
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Evangela View Post
    It's not your issue to begin with. I'm not in your party.
    Why do you play an MMO if you're not willing to cooperate with others? It makes no sense...

    It'd be like me overwriting someone else's protect because I want MY protect up. That's just silly and a waste of time.
    (14)

  3. #53
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Because this is my story. It'll go the way I want.
    (2)

  4. #54
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Evangela View Post
    Because this is my story. It'll go the way I want.
    There is only one suitable response in the world for you.

    (17)

  5. #55
    Community Rep Luxpheras's Avatar
    Join Date
    May 2016
    Posts
    118
    Greetings, everyone!

    I'd like to take a moment to respond to this concern, and let you know we're hearing your thoughts!

    Quote Originally Posted by Eloah View Post
    The problem is in raid-wide content, where everyone is placing their DoTs and debuffs on the enemies/boss that sometimes your DoTs/debuffs dont show up, and you are left wondering, when to refresh or if the DoT/debuff even showed up at all. This is a big issue for Summoners, Scholars, and Bards who rely on DoTs for a big part of their damage. And to add insult to injury, with skills like Sidewinder and Fester, sometimes they don't register if the DoT markers aren't there.
    Thank you for your continued feedback regarding the target display limit in 24-man instances. Our Lead UI Artist Hiroshi Minagawa recently acknowledged this concern in the Letter from the Producer LIVE Part XXVIII, sharing the following:

    Minagawa: We’ll look into this. We didn't know what kinds of actions would be added in the future so we squeezed in as much information that can be displayed during a battle as possible. Now that we have a better understanding of how much space we have, we believe we can increase the amount of information displayed, so please give us a little more time for this.
    This thread can be found here for reference! Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    (35)
    Chenin "Luxpheras" Matthews - Community Team

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Evangela View Post
    It's not your issue to begin with. I'm not in your party.
    You realize you get the advantage regardless of being in the same party or not on ALL debuffs, right? There's no party-specific Slashing Resistance Down. The enemy just starts taking more damage from Slashing sources regardless of their user.

    That said, your Dancing Edge example does make me wish there were certain priorities or criterias we could adjust for what or whose debuffs other than our own we want shown. Otherwise we end up with a bunch of NINs each wasting 60 potency per rotation. Honestly, if I were coming from the 'only by debuffs visible' point of view, that might even be more important to me than the issue of my DoTs not showing. I've been dealing with the latter long enough to count to 18 in my head each time... Sucks, but it works.

    Quote Originally Posted by Luxpheras View Post
    We're hearing your thoughts!
    Holy rays of light and such. Thanks for the heads up.
    (6)

  7. #57
    Player
    Glasya's Avatar
    Join Date
    Dec 2013
    Posts
    63
    Character
    Kriemhild Drachmann
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Luxpheras View Post
    Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    Hello,
    Regarding the status bar display limit I had a thought:
    Would it be possible to condense the debuff information to a single icon per action, with a counter in lieu of an expiration timer?

    eg. Say there are 5 ninjas in an alliance.
    Instead of Dancing Edge, Shadow Fang, SF, SF, SF, SF and Mutilate, Mut, Mut, Mut, Mut - which is messy and wasteful
    You just have one icon for Dancing Edge (x1), one for Shadow Fang (x5), and for Mutilate (x5).

    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.

    Edit: Visual representation
    (18)
    Last edited by Glasya; 06-21-2016 at 02:14 PM.

  8. #58
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Glasya View Post
    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.
    The problem is that stacking buffs/debuffs also seem to reset the status (Vulnerability Up being a Prime example). Which might make this an issue unless they can get around it.

    IF they do managed to make that a non-issue, then it would be ideal for ALL DoTs, Thunder, Aero, Bio, Fracture...they already have Stacking Poison debuffs
    (1)

  9. #59
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Actually I thought about this issue more, it got me thinking of an old addon I used in WoW. Basically the addon showed you the timers on your own personal debuffs in a separate part of the screen you could place it at so you could track them without having to look at the enemy HP bar.

    (1)

  10. #60
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings, everyone!

    I'd like to take a moment to respond to this concern, and let you know we're hearing your thoughts!



    Thank you for your continued feedback regarding the target display limit in 24-man instances. Our Lead UI Artist Hiroshi Minagawa recently acknowledged this concern in the Letter from the Producer LIVE Part XXVIII, sharing the following:



    This thread can be found here for reference! Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    I was quoted, yay, XD.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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