The easiest job in the game shouldn't be the best at anything.
The easiest job in the game shouldn't be the best at anything.
In 2.x, when DET affected Sword Oath AAs, with Storm's Eye was maintained, PLD could win over WAR (not that it stopped PLD from being shoe-horned into MT, anyway). Because of the DET AA nerf in 3.0 and other such this isn't true anymore faik
The shield is not at issue. PLDs have shields, WARs have Storm's Path, DRKs have Reprisal + Grit'd Souleater. There are pros and cons to all three.
The issue with Paladin is the same issue facing White Mage. Both classes are shoe-horned as the potato of their roles going back to 2.0.
WHM the rudimentary healer, and PLD the rudimentary tank.
Nobody knows why SE wants PLD to be so crap for multi-target dps. My guess would be that classes are balanced for 8-man parties where the other tank is more capable of aoe damage, and not for 4-man dungeons where the parties don't have that luxury. Just gotta deal with it and not run 4-man content on PLD if you want to be dps efficient.
As far as single target goes, you have to take into account the whole party composition. PLD is typically paired with MNK to keep up INT debuff against raid damage. DRK on the other hand can keep INT debuff up by themselves so they're usually paired with NIN. MNK has higher single target potential than NIN does, the difference is roughly equal to the dps difference between PLD and DRK. So looking at the bigger picture: PLD+MNK = DRK+NIN for single target DPS. In this sense PLD single target dps is perfectly in line with DRK. This is a crude example though, as Trick Attack is a ~2% raid dps increase on top of NIN's personal dps, but that's an issue with TA being strong, not PLD's personal dps being too low.
On top of this, PLD's shield blocks mitigate more auto-attack damage than regular parries overall, especially in the current meta where people avoid parry stat on purpose. While it doesn't make a huge difference for mechanical damage, it is a difference in the long run. As far as cooldowns go, all tanks are very balanced against mechanical damage and I don't see them being a justification for the DPS difference.
WARs are just OP in general. ¯\_(ツ)_/¯
Last edited by Kitfox; 06-28-2016 at 11:17 AM.
That last part is true but the first? WAR mitigates more.
Also disappointed; thread title implied "PLD highest single target dps" was some new parsed fact rather than wishing it was true.
As for Flash, PLD already gets a trait that boosts it...they should just go a step further and make that trait add damage.
This guy gets it he probly actually plays PLD give us the Damage flash we deserveThat last part is true but the first? WAR mitigates more.
Also disappointed; thread title implied "PLD highest single target dps" was some new parsed fact rather than wishing it was true.
As for Flash, PLD already gets a trait that boosts it...they should just go a step further and make that trait add damage.
It's not about the ammount. Paladin's CDs are just pop&done. WAR has to manage stacks (= reach V stacks to use Inner Beast for mitigation), has to tankswap often (to utilize Bloodbath best), etc...
WAR has five "Pop&done" CDs: Foresight, Vengeance, Raw Intuition, Covaleszens, Equilibrium.
Even Holmgang needs a bit of planning and only mitigates "overkill" (everything until 1 HP is just normal damage, which needs to be healed).
Paladin got Sheltron, Rampart, Sentinel, Hallowed, Bullwark, Covaleszens, Foresight, Clemency.... and even Flash with the -toHit%, which is pretty nice in dungeons (big pulls). Everything just "Need it? Click it!".
It's just simpler* than stancedancing and utilizing self-heals, which the WAR has to do a lot.
*don't mistake that as 'easier'.
Last edited by Neophyte; 06-28-2016 at 09:27 PM.
PLD has more support utility, but that doesn't mean it's used. PLD is basically the good tank to have when entering something new with people (or entering somethign with new people) because they have a bunch of "oh shiz" buttons to save you and your party members.
But overall, the PLD could use some buffs in my opinion. As an OT, we can match an ok DRK in DPS. Not a WAR though. WAR is the king of tank DPS and that's fine. People like to say PLD is the king of physical mitigation, but that's honestly not true. All tanks have about the same ability to mitigate damage as necessary. If they just gave SwO a slight buff to our attack power, I think that would give us a better standing as a tank in general. But I'm sure people in here will call that "broken".
And to Neophyte, if you're going to add Clemency to what PLD's have, then you should of added second wind and bloodbath to WAR. PLD does not really have more mitigation as they have more buttons they can push specifically for mitigation. WAR has self heals like crazy with bloodbath and inner beast (which you also didn't include).
Don't worry. I'll spam cure the crap out of you with my Paladin.
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