
This guy gets it he probly actually plays PLD give us the Damage flash we deserveThat last part is true but the first? WAR mitigates more.
Also disappointed; thread title implied "PLD highest single target dps" was some new parsed fact rather than wishing it was true.
As for Flash, PLD already gets a trait that boosts it...they should just go a step further and make that trait add damage.
PLD has more support utility, but that doesn't mean it's used. PLD is basically the good tank to have when entering something new with people (or entering somethign with new people) because they have a bunch of "oh shiz" buttons to save you and your party members.
But overall, the PLD could use some buffs in my opinion. As an OT, we can match an ok DRK in DPS. Not a WAR though. WAR is the king of tank DPS and that's fine. People like to say PLD is the king of physical mitigation, but that's honestly not true. All tanks have about the same ability to mitigate damage as necessary. If they just gave SwO a slight buff to our attack power, I think that would give us a better standing as a tank in general. But I'm sure people in here will call that "broken".
And to Neophyte, if you're going to add Clemency to what PLD's have, then you should of added second wind and bloodbath to WAR. PLD does not really have more mitigation as they have more buttons they can push specifically for mitigation. WAR has self heals like crazy with bloodbath and inner beast (which you also didn't include).
Don't worry. I'll spam cure the crap out of you with my Paladin.
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The issue is game balance and wanting to avoid watering down the jobs so that they're not all the same. PLD has an awesome amount of utility and support, but it doesn't matter because theres more value in trading all that for more DPS with how the content is designed. In order for PLD to compete either the content needs to change or PLD needs to offer more DPS either directly or through supporting party DPS—preferably support because straight DPS doesn't fit PLD IMO. I also like the idea of DPS DPSing and not being so reliant on tanks/healers (which SE has recently been encouraging).
I have deep love for PLD, but I shouldn't have to feel like I need to justify to myself playing the job I want. The game wants DPS and the other tanks have it.

All could be fixed in my opinion if SwO and ShO were oGCD. More fluid Stance dancing for PLD would offer more dps, while also raising the skill ceiling up a bit to execute effectively, to swap into ShO just for Halone to build hate, or hop into SwO for RA even when big damage is incoming. In my opinion, this would solve all problems with PLD.
Switching to SwO would do nothing for RA. It's purely auto attack increase. So basically, ShO for Halone only to build hate when needed or to dela with tank buster and SwO at all times otherwise. I wish it would give attack an overall boost though. That would be nice, even if it's small.All could be fixed in my opinion if SwO and ShO were oGCD. More fluid Stance dancing for PLD would offer more dps, while also raising the skill ceiling up a bit to execute effectively, to swap into ShO just for Halone to build hate, or hop into SwO for RA even when big damage is incoming. In my opinion, this would solve all problems with PLD.
Don't worry. I'll spam cure the crap out of you with my Paladin.
#GetSelliBack2016
#IsSelliBackYet?2017
#IfSelliIsntBackIQuit2018
#IfSelliIsntBackIQuitForReal2019
#TheYearTrumpWontGetRelected2020



and give paladins a instant 20% damage reduction when he want? thats not solve nothing only make PLD like WARS with a more effective stance dancing but less dps overall.
tanks need a more complex gameplay around tanking and less focus in dps in my opinion, if SE make in the end PLD and DRK stances oGCD i expect at least a bonus in the defensives when whe are in tank mode and a sustancial nerf when not, to improve the gameplay


I've seen a lot of people suggest making flash do damage, but I don't feel like that's actually the best way to handle PLD's lack of AOE. The easiest, most basic fix they could do to jump PLD's aoe would be making Overpower Cross-class. The idea behind traited flash was to add to PLD's suite of defensive abilities; blind means potentially less auto attacks. If you pull only three mobs at a time, one flash and circle of scorn is enough to maintain threat so long as the party is focused on a single target or you rotate the RoH combo. Sparingly using flash allows more blind uptime; way more than DRK.
It would also give blood bath an actual use. If you open this up to DRK then AOE pulls get absolutely insane. After all that abbysal drain with constant MP ticking back, you pop the dodge combo while dropping multiple Scourge, then use OP for the duration of Blood bath, and back into abbysal drain with DA if anything is left alive.
DA+ Dark passenger for 15 second blind, waiting until it runs out and followed up by DA + Dark Dance for 20 seconds of increased evasion says hi and basically kills your augment for the usefulness of PLD's Blind side effect from flash. Funny story is that you can also put these two together and basically become the best evasion job in the game (which makes no sense) if you wanted to cut your healer some slack and kill off some of your dps potential at trash pulls.blind means potentially less auto attacks. If you pull only three mobs at a time, one flash and circle of scorn is enough to maintain threat so long as the party is focused on a single target or you rotate the RoH combo. Sparingly using flash allows more blind uptime; way more than DRK.
Last edited by Seku; 06-29-2016 at 03:25 PM.


How does that kill anything? Yes DRK has an evasion combo that comes at the cost of a nice chunk of mana. In return it leads to more damage with the potential for a lot of Low Blows; its more aggressive. PLD has had an on demand blind far longer, but because of large pulls and PLD's lack of aoe it goes largely unnoticed.DA+ Dark passenger for 15 second blind, waiting until it runs out and followed up by DA + Dark Dance for 20 seconds of increased evasion says hi and basically kills your augment for the usefulness of PLD's Blind side effect from flash. Funny story is that you can also put these two together and basically become the best evasion job in the game (which makes no sense) if you wanted to cut your healer some slack and kill off some of your dps potential at trash pulls.
Also lets go with flash doing damage. We can go ahead and get rid of the blind since it'll fail to see use anymore. Flash is a spell. Fight or Flight increases Physical damage, not attack power. So our damage boosting cooldown is still useless for Flash. Also, Blood bath does not work on spells. So giving flash damage does very little.
Overpower does physical damage, can be used with blood bath, and can be used in tandem with Flash's blind effect to help with the TP drain. The point I was trying to make wasn't that PLD is OP blind dodge tank. The point is Overpower is the best quick fix they could do at any point to fix PLD's AoE issue.
And I guess I should try to get a bit more on topic about single target dps. I'm in the same opinion as most others in this thread; PLD has more support abilities that make up for its lack of damage all around. In fact I find PLD more fun and rewarding in 8man content because you can help the party out more than just doing higher dps.
Last edited by Rhaja; 06-29-2016 at 10:28 PM.
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