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  1. #11
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by bass9020 View Post
    I totally agree that things like stats need to be looked at because right now they are very bland and boring. Locking areas and jobs behind the story was not ideal. They should allow us to visit places but depending on where we are in the story have NPCs treat us differently.
    That's a major reason why most players won't bother with the game to begin with: why bother with the expansion, if you need to play the entirety of the previous game JUST to unlock it? Other games don't do it, even SWTOR which is story driven. I do like campaigns and story modes in mmorpg, but not when they lock gameplay stuff. Keep the story, don't remove it, because I do like having an objective even if I don't care about it, but don't lock everything behind it: you won't incite new players to join if this is how things go.

    And that's why I'm concerned about the potion, because we're only one expansion in and they're already going for a story skip potion: that's not a good sign, but it shows that there are people who want to play, but are discouraged by the story lock. That's what I mean by making the story optional: don't remove it, make it important, but don't lock content or basic things behind it and you'll get people who want to play. I don't think this is hard stuff to do, but considering they want to do a potion instead, it proves one of two things: 1) They're lazy 2)They want to take profit from it.
    (1)
    Last edited by Voltyblast; 06-28-2016 at 05:11 AM.