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  1. #1691
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Phireblast View Post
    Am I correct in completely excluding forbidden chakra from my opener and saving it for purification if i'm going to be using fracture?
    Depends entirely on the encounter, if the encounter has a lot of downtime you're going to have enough TP anyways, if it got short downtimes were you can charge chakra you can use those to purify instead, only thing were this is really an issue is on the SSS dummies were if you have more than 700 SkS you're going to run out of TP before the dummy is dead so purification is needed anyways, in this case you can use fracture multiple times during the fight without running out of TP.
    (0)

  2. #1692
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Krindor View Post

    If we say that TS drops of for one second that would mean that the potency loss for it would be 15 for TS and 5 on AA so a total of 20 potency.
    ok. It's a simple fix if i just move my ogcds down by one. Not sure why i waited this long to fix it.
    (0)

  3. #1693
    Player
    Reisho's Avatar
    Join Date
    Oct 2014
    Posts
    26
    Character
    Reisho D'yshvalos
    World
    Goblin
    Main Class
    Pugilist Lv 60
    Hello my monk brethren, I have a question. What is the general concensus on the topic of popping IR or BfB when you know it's not gonna be used in its full cycle. For example, I can use BfB on nid ex just before the 4 towers but I know that he is going to jump when it's at 10 sec left. Should I still use BfB on this kinds of situation (or IR for that matter). When should we use Bfb or IR when we know the boss is going to jump before we exhaust its timer?
    (0)

  4. #1694
    Player
    Jimoori's Avatar
    Join Date
    Dec 2015
    Posts
    45
    Character
    Jimoori Deluxe
    World
    Jenova
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reisho View Post
    Hello my monk brethren, I have a question. What is the general concensus on the topic of popping IR or BfB when you know it's not gonna be used in its full cycle. For example, I can use BfB on nid ex just before the 4 towers but I know that he is going to jump when it's at 10 sec left. Should I still use BfB on this kinds of situation (or IR for that matter). When should we use Bfb or IR when we know the boss is going to jump before we exhaust its timer?
    I'd say it completely relies on what comes next, and how much DPS you NEED to do when you use it. For example if you have to burn a DPS check, then b4b would absolutely be good to use to make sure you pass the check, even if it's not completely used up.

    Or if in certain cases where the next phase would guarantee a DPS loss even if you use b4b, like when Ratfinx goes from small to big.

    Basically keep in mind, if you're going to use b4b and cant use all of its time, make sure it's necessary. And determine if you could do more damage to the boss with b4b after the jump as opposed to before (assuming it doesn't come back up when the boss returns).
    (0)

  5. #1695
    Player
    Jimoori's Avatar
    Join Date
    Dec 2015
    Posts
    45
    Character
    Jimoori Deluxe
    World
    Jenova
    Main Class
    Pugilist Lv 60
    Is there a present soft/hard cap for skill speed right now? Or does it just keep stacking up?
    (0)

  6. #1696
    Player
    Reisho's Avatar
    Join Date
    Oct 2014
    Posts
    26
    Character
    Reisho D'yshvalos
    World
    Goblin
    Main Class
    Pugilist Lv 60
    I see. I guess I'm waiting for Ossom's answer something like: A) Don't use IR/ BfB if you use it for 1 sec before the jump B) Use IR/BfB if you have 10 sec or less before the boss jumps. Something like that.
    (0)

  7. #1697
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Reisho View Post
    I see. I guess I'm waiting for Ossom's answer something like: A) Don't use IR/ BfB if you use it for 1 sec before the jump B) Use IR/BfB if you have 10 sec or less before the boss jumps. Something like that.
    Theres some complexities that make this pretty hard to calculate what is the best solution. I usually just save buffs if they won't get about 75% or more of their duration, especially if the intermission ( boss jump ) is less than like 30 seconds.
    (0)

  8. #1698
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Jimoori View Post
    Is there a present soft/hard cap for skill speed right now? Or does it just keep stacking up?
    Hard cap is at 1.5 GCD under GL3 , though this could be argued that this is more of a soft cap as you can benefit from SkS when not in GL3 but that is about 3% of a fight, also DoTs are still infinitely affected by SkS so it isn't a real hard cap, but the damage increase is extremely low.

    Quote Originally Posted by Reisho View Post
    I see. I guess I'm waiting for Ossom's answer something like: A) Don't use IR/ BfB if you use it for 1 sec before the jump B) Use IR/BfB if you have 10 sec or less before the boss jumps. Something like that.
    Excluding any mechanic I would say that look at the amount of time as a percentage, if you look at the time used versus the time held. Ie if you use it for 50% of the time it would only be worth if the time you would hold it is longer than 50%, for BfB this would mean that if the time were you can't use it is longer than 40 seconds.
    (0)
    Last edited by Krindor; 06-23-2016 at 11:42 AM.

  9. #1699
    Player
    nilh's Avatar
    Join Date
    Apr 2016
    Posts
    10
    Character
    Nihl Nlssa
    World
    Ultros
    Main Class
    Monk Lv 60
    Hi all, a very noob question: does anyone (still) use Form Shiftx3?
    I find it awkward to use when starting a fight, and even more difficult to know what form I am in/need in the middle of the fight if there is a lull period.
    Can I thus simply start with DK rather than Demo? It's a lot easier and the time difference between Demo at start or end of the combo isn't that much.
    (1)

  10. #1700
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by nilh View Post
    Hi all, a very noob question: does anyone (still) use Form Shiftx3?
    I find it awkward to use when starting a fight, and even more difficult to know what form I am in/need in the middle of the fight if there is a lull period.
    Can I thus simply start with DK rather than Demo? It's a lot easier and the time difference between Demo at start or end of the combo isn't that much.
    I use it a lot, but you can skip it in the beggining and use PB as soon as you engage and skip out on the extra snap at the end of PB. As for in fight, it isn't too big of a DPS loss when you start in DK and in some fights it's even benefitial. But the primary use of form shift is to keep your GL stacks so always make sure you form shift into a form where you know you'll keep your stacks, also if you aren't using form shift during down time you should use meditation.
    (0)

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