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  1. #1681
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Should I get Acc or SkS for the +5 as my last points into the anima? The only reason i'm asking is because I can't put 120 into det. Only 115. I was thinking accuracy since +5 doesn't sound noticeable for SkS as opposed to acc.
    (0)

  2. #1682
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Claymore022 View Post
    Put dk and ts up earlier, like sometime during perfect balance. Other than that it's a cool opener, you should see some fat deeps.
    Not worth wasting PB attacks on Dk/Twin Snakes during Double Faust. The rotation he linked is better than that.
    (0)

  3. #1683
    Player
    Vaetus's Avatar
    Join Date
    Dec 2015
    Posts
    7
    Character
    Vaetus Yijtaal
    World
    Leviathan
    Main Class
    Monk Lv 60
    Something interesting i've seen recently is a JP Monk named Haruto Amata on fflogs always start their opener with ST - DM - DK - PB - Snap - B4B - Snap - IR - TwinS - Pot - Snap - EF - DK - HF - BS - FBC - TrueS - SP with ToD being used 30s into the fight after 2 BS rotations after the opener, instead of a usual Demo - Snap - Snap / Snap - Snap - Demo opener for PB. So far i've come to the conclusion it's not at all connected to their group composition at all since the NIN Suitons as the first GCD in an opener, gains no Balances, with the exception of the MCH's Hypercharge.

    I'm not one for much of the number crunching etc, but it would seem to me from intuition it's more so for phase switches etc, or the Japanese know something that we don't at all (unless this had already been thrown up, then my bad entirely). I would be interested to see what people would come up in terms of number crunches etc with certain gear set-ups / fight instances.
    (0)
    Last edited by Vaetus; 06-17-2016 at 05:39 PM.

  4. #1684
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Vaetus View Post
    snip
    That rotation seems to look at total potency instead of pps during the opener. But due to lack of fracture it's still behind. He wants DK up for the snaps as the 10% damage boost is better there than they are for Snap on DK. But even then he is going to delay his attack speed causing delay on one aa and a snap. He also misses the ToD with his cooldowns. Also, looking at FFlogs as well the number 1 on A7S is also from JP and uses demo snap snap. Even with a weird opener the difference between this opener and others is like 2 DPS if not less on A7S.
    (0)
    Last edited by Krindor; 06-17-2016 at 08:49 PM. Reason: Looked into it some more

  5. 06-18-2016 02:41 AM

  6. #1685
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ossom View Post
    Not worth wasting PB attacks on Dk/Twin Snakes during Double Faust. The rotation he linked is better than that.
    Then when would you do it? Surely you can't be saying that missing out on ts just for another rockbreaker is going to be a gain
    Edit: if not in the perfect balance window then it should come up immediately after, before ogcds are used. I can't seem to find a reason to miss out on a 10% boost to FC.
    (0)
    Last edited by Claymore022; 06-18-2016 at 04:00 PM.

  7. #1686
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quick question: how bad is it to let ts fall off on reapplication in the opener? More specifically, one of the last 1 or 2 gcds before all buffs fall off? Im under the impression that it's only a small loss and I don't really mind overlooking it all that much. I haven't looked at fflogs to make sure but I think the amount of time it falls off is so small that I dont even miss an auto attack. It allows me to use frac in the opener I like doing right before everything falls off. What do you guys think?

    I'm also curious what everyone else's go to opener that uses frac is.
    (0)

  8. #1687
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It shouldn't be falling off as part of any opener, and "how bad it is" is "possibly more than 10x worse than the stuff people usually argue about like Demolish as first or third GCD".
    (0)
    Last edited by SunnyHirose; 06-20-2016 at 08:52 AM.

  9. #1688
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Claymore022 View Post
    snip
    Were are you planning on using fracture? DK -> Fracture -> TS -> Snap/Demo instead of DK -> TS -> Snap/Demo -> Fracture?

    If we say that TS drops of for one second that would mean that the potency loss for it would be 15 for TS and 5 on AA so a total of 20 potency. I don't see at what point you would lose buffs by using it before TS. The rotation I use is PB -> Snap -> Snap -> Demo -> DK -> TS -> BfB -> Snap -> IR -> Bootshine -> Pot -> ToD -> EF -> True -> SP -> Snap -> HF -> DK -> FC -> TS -> Demo -> Fracture(IR drops after this) -> Bootshine -> ST(Pot + BfB drops after this)
    (0)
    Last edited by Krindor; 06-20-2016 at 09:18 AM.

  10. #1689
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Dragon Kick as Second GCD instead of Fourth (Japanese Player)Doing Dragon Kick on the second GCD instead of the Fourth could be because the group needs Dragon Kick up that early. Maybe to allow the Tank to hold a CD or something for the first Tank Buster (if were talking A8s a lot of damage goes out 2-3 seconds into the fight).

    Losing Twin Snakes for a Second due to Fracture Application in Opener This shouldn't be happening, once Twin Snakes and Dragon Kick go up in your opener you shouldn't be losing them until a phase change, you would have to post your entire opener because none of the openers on this forum have this happen.

    Response to Claymore on Faust Rockbreaker thingy. Do B4B > PB > Demo > IR > Demo > Rockbreaker > Rockbreaker > Dragon Kick > (PB Drops) > Dragon Kick/Bootshine > Twin Snakes > Rockbreaker. The bolded skills are when you have Dragon Kick and Twin Snakes apply. Alternatively you could do Dragon Kick ~4 Skills later and get another Rockbreaker. Rockbreaker is 260 Potency though during Double faust, best to use that as much as possible during that phase.
    (0)

  11. #1690
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Am I correct in completely excluding forbidden chakra from my opener and saving it for purification if i'm going to be using fracture?
    (0)

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