Quote Originally Posted by Fernosaur View Post
You people are ignoring the part of the post that talks about casual content, and forgetting that up-to-date raid scenarios are like 5% of the game. Paladin might have less DPS and raidwide mitigation utility, but for most of the content all the utility and cross class skills Paladin has are really, really good. You might argue that top end content is the only one that "matters," but in the end all of us have to do Weeping City weekly, have to do roulettes for tomes, etc. Some of us also like doing Mentor roulette, et. al, where you can't know the quality of your party and your healers. You might argue that these are niche or unimportant scenarios, but in the end they share similar amounts of time you spend in the game, so it's really no different than hardcore raid times in terms of gaming experience.
Quote Originally Posted by Galactimus View Post
including their uses in our various raiding environments.
It's appropriate since the OP discussed about mostly raid contents as examples for the skills. PLD has always been said as the 'best' tank. Admittedly PLD is the feel-good tank due to how simple it is to play since forever. BUT that still doesn't discount how badly people (usually casuals and baddies) use PLD (even with the simplest aggro/DPS kit) to do anything. I joined a practice party for A6S before and this PLD was doing 400dps going into the 2nd boss (Brawler). Now, let's reflect how bad that dps is, even if you are the 'traditional' tank. Some people claim they are raiders but have no idea how to push DPS as damage dealers, also the same thing.

People stay casual for their reasons, be it they don't like going into challenges or the whole attitude of having to keep improving or idk. One thing that is 100% clear is this: The game will never see contents improvement time to time is mostly because of the casuals. Is Sohr Khai really that tough? Weeping City too tough? Guides are all over the place, even mouth to mouth is good enough to warn people and yet they still wipe a whole lot. How hard can the developer push the normal contents harder? How unique are the mechanics? How engaging are the mechanics? So far, it's on the borderline bad. Every single patch introduces different content with the same level of skills. This is where the skill gap is from. Relatively new players 100% will not have a chance to get better since they are not challenged enough. People get so easily offended. Once in SephEx farm party, DPS were so slow I saw so many more mechanics. I just mentioned DPS was low and I got kicked because they deemed it was toxic (???) for me to bring the DPS topic up. Like what? So you are farming yet seemingly won't be able to clear with those low DPS? Logic?

If you see how many contents have been nerfed to oblivion (not entirely but comparison remains), it speaks volume to how much SE has been catering to the casuals just because it's harder than they thought and actively sought for nerfs and of course SE will have to since the casuals make up for the huge majority of the subs. Then comes this: How do the players improve then? Chocobo PUGs speaks otherwise.

The game is already boring as it is for most veteran players. What we do daily? Raid log, try to top DPS, craft the same thing over and over, AFK in game, chatting, not running contents because mostly they are boring, trying to help people clear normally ends up pretty badly since they wipe you and can't take criticism.

If you are just posting for the sake of telling us "we are bad and that's okay", we have seen and heard them millions of times. Don't need to repeat it again.