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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fernosaur View Post
    You people are ignoring the part of the post that talks about casual content, and forgetting that up-to-date raid scenarios are like 5% of the game. Paladin might have less DPS and raidwide mitigation utility, but for most of the content all the utility and cross class skills Paladin has are really, really good. You might argue that top end content is the only one that "matters," but in the end all of us have to do Weeping City weekly, have to do roulettes for tomes, etc. Some of us also like doing Mentor roulette, et. al, where you can't know the quality of your party and your healers. You might argue that these are niche or unimportant scenarios, but in the end they share similar amounts of time you spend in the game, so it's really no different than hardcore raid times in terms of gaming experience.
    Quote Originally Posted by Galactimus View Post
    including their uses in our various raiding environments.
    It's appropriate since the OP discussed about mostly raid contents as examples for the skills. PLD has always been said as the 'best' tank. Admittedly PLD is the feel-good tank due to how simple it is to play since forever. BUT that still doesn't discount how badly people (usually casuals and baddies) use PLD (even with the simplest aggro/DPS kit) to do anything. I joined a practice party for A6S before and this PLD was doing 400dps going into the 2nd boss (Brawler). Now, let's reflect how bad that dps is, even if you are the 'traditional' tank. Some people claim they are raiders but have no idea how to push DPS as damage dealers, also the same thing.

    People stay casual for their reasons, be it they don't like going into challenges or the whole attitude of having to keep improving or idk. One thing that is 100% clear is this: The game will never see contents improvement time to time is mostly because of the casuals. Is Sohr Khai really that tough? Weeping City too tough? Guides are all over the place, even mouth to mouth is good enough to warn people and yet they still wipe a whole lot. How hard can the developer push the normal contents harder? How unique are the mechanics? How engaging are the mechanics? So far, it's on the borderline bad. Every single patch introduces different content with the same level of skills. This is where the skill gap is from. Relatively new players 100% will not have a chance to get better since they are not challenged enough. People get so easily offended. Once in SephEx farm party, DPS were so slow I saw so many more mechanics. I just mentioned DPS was low and I got kicked because they deemed it was toxic (???) for me to bring the DPS topic up. Like what? So you are farming yet seemingly won't be able to clear with those low DPS? Logic?

    If you see how many contents have been nerfed to oblivion (not entirely but comparison remains), it speaks volume to how much SE has been catering to the casuals just because it's harder than they thought and actively sought for nerfs and of course SE will have to since the casuals make up for the huge majority of the subs. Then comes this: How do the players improve then? Chocobo PUGs speaks otherwise.

    The game is already boring as it is for most veteran players. What we do daily? Raid log, try to top DPS, craft the same thing over and over, AFK in game, chatting, not running contents because mostly they are boring, trying to help people clear normally ends up pretty badly since they wipe you and can't take criticism.

    If you are just posting for the sake of telling us "we are bad and that's okay", we have seen and heard them millions of times. Don't need to repeat it again.
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  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sarcatica View Post
    Blah blah
    You are confusing my post and putting words in my mouth. I didn't say PLD is best played by "casuals." I said that Paladin's toolkit helps a lot in casual content like the daily dungeons and etc, and then said that implying PLD is useless because the toolkit the job has isn't ideal for endgame raiding is basically ignoring the other 90% of the content of the game. The GAME. Not the players. You know, the game that you pay monthly to not play, apparently, because the stick goes up too deep for you to even consider helping other people get clears for content.

    Never did I mention quality of players at any point, and the fact that you apparently assumed I'm "bad" or casual just because I talked about the casual content everyone has to do at some point is just plain silly. What I'm telling you is that you're judging the class only from one perspective, and basically reducing it to it's viability in top end raiding exclusively, a perspective that also pretty much assumes people in progression are never gonna fuck up, which is just silly and unrealistic.

    The amount of tunnel vision in your posts is astounding, but I guess it's another example of the awful parts of the game's community. Don't even bother answering (though I know you will), cause I won't bother reading. All your previous posts are more than enough to know it's pointless to debate anything with you.
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  3. #3
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fernosaur View Post
    You are confusing my post and putting words in my mouth. I didn't say PLD is best played by "casuals." I said that Paladin's toolkit helps a lot in casual content like the daily dungeons and etc, and then said that implying PLD is useless because the toolkit the job has isn't ideal for endgame raiding is basically ignoring the other 90% of the content of the game.
    Raiders don't ignore 90% of the other content in the game. We just understand that raid balance filters down into lesser content. It's not like Reprisal, Delirium, Eye, Path, better sustained healing, higher single-target DPS, and significantly higher AoE DPS suddenly matters less when you queue for a 24-man or dungeon run. I did thousands of dungeon runs on PLD, did all but Savage SCoB of 2.X on PLD, and still play PLD a considerable amount to this day. It's laughable how much better WAR is in content in general.

    Quote Originally Posted by Kitfox View Post
    Well, if you want to compare compositions, DRK/NIN/DRG against PLD/MNK/DRG, you're basically trading Reprisal/Trick Attack for RoH/Mantra. The PLD setup is also more friendly to AST instead of a WHM so there's the cards too. At that point, in my humble opinion, the differences are more of wash than "way more impactful."
    If you think Reprisal / Trick Attack / Shade Walker / Smoke Screen is an even trade against RoH / traited Mantra in a general sense, I really don't know what to say. If someone wants to dig their head that deep into the sand, I guess there isn't much you can say.

    It's basically your opinion vs. the established opinion of the entire end-game raiding community.
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    Last edited by Brian_; 06-23-2016 at 10:40 AM.

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Brian_ View Post
    If you think Reprisal / Trick Attack / Shade Walker / Smoke Screen is an even trade against RoH / traited Mantra in a general sense, I really don't know what to say. If someone wants to dig their head that deep into the sand, I guess there isn't much you can say.

    It's basically your opinion vs. the established opinion of the entire end-game raiding community.
    I agree that Reprisal / Trick Attack are a little better in general, but how much better are they really? In what kind of borderline case would that difference actually come to play? My guess is it's only the 2-3%(?) dps increase from Trick Attack that might actually make or break an enrage timer. As far as mitigating tank busters goes, RoH works on the same stuff as Reprisal does (A5S-A7S, not sure about A8S), and for heavy raidwide damage you have a combination of Divine Veil and traited Mantra instead of Reprisal. Not to mention Reprisal doesn't work against bosses/phases that have no physical attacks, PLD and MNK retain their utility. Yes, Reprisal is available more often but not in all the same situations.

    That's why I think it's more of a wash, but then again I don't clear raids on the first week below minimum ilvl. I don't like the idea of taking the established opinion as granted but I wouldn't call it burying my head in sand. I'd rather you explain it more in-depth why the opinion is what it is. If it's just because of a slight dps increase, yeah I get it. But if you're saying DRK/NIN utility is always better than PLD/MNK in every situation, then that's not really accurate, is it?
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    Last edited by Kitfox; 06-23-2016 at 05:50 PM.

  5. #5
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    So let me get this straight, you want me to argue the merit of DRK utility? Strange because...

    Quote Originally Posted by Kitfox View Post
    DRK has utility? They have a lot of ways for dealing damage and do it well but you can't really argue they have better utility by any measure.
    ...I thought you said there is no argument by any measure.

    Now, I'm more than willing to have this discussion but don't wonder why I said you had your head buried in the sand when you start the conversation by saying that there is no argument. And, if you're looking to learn, maybe a question is a better starting point if you want an actual explanation rather than some self-sure statement.

    Trick attack is 10s per 60s. That's a ~17% uptime for a 10% party-wide damage buff. Generally, because of buff syncing and DoT snap shotting, that's roughly a ~2-3% increase in raid DPS. But, more importantly, it is controlled burst. Many damage-centric mechanics in this game are focused on controlled burst. For a detailed example, in A8S's p2, you have ~40s to kill Blaster before Vortexer drops. 10s of 10% more damage in a 40s DPS window that aligns with everyone's full opener is way more impactful than just an on-paper ~2-3% raid DPS increase. There are multiple examples of short burst DPS windows -- A1S Faust, A3S equal concentration, gaols, A4S legs, Sephirot EX wind-add, A5S hummel faust, A5S first prey skip + boost skip, A6S second charge-mirage skip, third chakram skip, double bio-arithmeticks skip, A7S hearts, etc.

    And, NIN's other utility like Shade Walker and Smoke Screen are also incredibly useful. Outside of the obvious benefit on the initial pull, Shade Walker is also great for smoothing out pick-ups like Hummel Faust, A5S adds, A6S bosses in general, A7S dolls (especially useful to guarantee your DPS will be safe when transitioning to the padlock), A8S p2 pick-ups, etc. Smoke Screen is great in similar way -- smoke-screening on add-spawns or during huge AoE healing phases to cover your healers.

    The big difference with DV vs. Reprisal is DV is a one and done on a 120s CD. Reprisal actually has multiple hit coverage with at most 60% up-time. So, in a fight like A7S or A8S where you get sequenced and multiple hard hitting raid-wide damage mechanics, it is much better than DV.

    On the flip-side, RoH is really not that needed because none of the physical tank busters hit hard enough to really threaten a tank even in week 1 gear and it does nothing for raid-wide damage mitigation. And, traited Mantra is really only exceptionally useful for 1 activation in 1 fight (A8S). One pairing of utility is clearly much more situational than the other.
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  6. #6
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Brian_ View Post
    So let me get this straight, you want me to argue the merit of DRK utility? Strange because...
    It was a snarky provocative remark, but what did you expect if you just say something is fact and offer no arguments for it? Especially when the bulk of the explanation is about NIN utility, not DRK/PLD. Snarky comments get similar responses, no matter of the factual value. Should've just posted your explanation back then.

    Now, Trick Attack I understand, it's great for burst and DPS, but then again, if that's really the issue with any particular fight, you can have a NIN and PLD in the same party. Shadewalker and Smokescreen, while certainly helpful, don't really offer anything very substantial apart from saving a hate combo here and there. Maybe you don't agree with me, but I've never felt like having either of those has changed what I do as a tank, and if we're going to go ahead and say all PLD utility spells, RoH and cover are useless, I'd count Shadewalker and Smokescreen in the same category.

    What comes to Reprisal vs DV, obviously Reprisal gets more uptime and can be planned for multiple AoEs like the Merry-Go-Round in A7S, but how often do you really rely on the more uptime aspect? You can't rely on parry for constant upkeep, and while it's great if you get a proc every now and then for more mitigation, isn't it in the same "not needed category" as parry/block are, in the sense that it doesn't really change how the healers spend their GCDs? If Reprisal isn't needed to survive any specific AoE moment, and overhealing from the AoE heals after said raid damage is over 10%, isn't Reprisal then essentially wasted? It does however come with the condition that you have to be able to parry, so it's not as often available with prevalent tank swaps or enemies with purely magical attacks. Also, I personally feel like the mitigation factor when not stacked with other mitigation for specific moments is not something that would change how healers would act. DV on the other hand has a long cooldown, but can be used whenever in all situations (unless everyone's silenced I guess).

    For current Midas Savage, Reprisal is better due to the nature of multihit mechanics, for aoes and tank busters both. But that's a question of encounter design. Outside of the specific type of multihit raid damage situations, reprisal is still better on paper and mitigates more damage on the long run, but I'm skeptical how much of a difference it has on real situations and healer GCD usage. I don't play healers so I don't know, that's why I'm interested.
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