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  1. #1
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    I feel a mixture of mild disgust and genuine, deep sadness that this thread not only doesn't touch upon what fantastic OT's pld's can be, but very specifically caters to the "PLD=MT" mob mentality.


    Cover works best when used as an OT mechanic to manipulate things that normally target the MT. The ways it allows your party to manipulate game mechanics is freaking incredible, on par or better than using perfect dodge/mitigation effects back in 2.x, which lead to their nerfing in 3.x, and puts to shame any bland situational "cover the healers or squishy dps if the healers are bad" situation.

    Shield oath may be "more desirable" now than in 3.0, but that does not change that the dps margin between pld and the other tanks is at its lowest when in dps stance, and a pld OT with War or Drk MT is better raid dps tan a pld MT.

    Also sad that ninja synergy isn't touched on at all. Then again, that would probably further underscore the benefits of a different MT or heavens forbid both tanks swap to maximize CD's rather than only swapping when forced to do so.
    (1)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ArdorGrey View Post
    I feel a mixture of mild disgust and genuine, deep sadness that this thread not only doesn't touch upon what fantastic OT's pld's can be, but very specifically caters to the "PLD=MT" mob mentality.
    I don't think this thread caters specifically towards MTing, but I find OTing quite simple. It doesn't really require an in-depth discussion imho. Pop Sword Oath and and go town. Uses of Cover were mentioned.

    I find the questions of tanking dynamics more interesting. Eg. If fight requires no tank stance, who tanks, using what kind of rotation, and what does the OT do? Take a PLD+WAR combi, which one should tank? If PLD tanks, should WAR OT use Butcher's forcing more hate combos from PLD, or just debuffs, losing potency but giving more DPS room for PLD? Or the other way around, if WAR tanks, should they rotate Path or Eye, what if there's a NIN in party? How and when does mitigation rotation (RoH, Path) increase healer DPS. What kind of mitigation combinations can you use in tank stance or out of it? What is the maximum amount of long term mitigation you can have? CDs that are best stacked? Maximizing mitigation and damage benefits through tank swaps? Is it worth it to use tank stance for tank swaps in favor of less hate combos afterwards?

    What if the fight does require tank stance? How does all of the above change? I wish people talked more about these kind of things.
    (0)