Your introductory post essentially called people idiots who post here because they have a differing opinion. News flash, your ideas of how things ought to be improved are not necessarily the end all be all. And in spite of your smugness, you have yet to refute my "textbook definition." Plenty of people? Do you mean a handful in this thread. The raid and forum communities make up a decidedly small portion of the overall fanbase. I'm not debating against horizontal progression out of some personal vendetta towards the system. I'm point to the statistical disparage between players such as yourself and the majority.
Let's take a step back and consider something. The most popular server in the entire game is Balmung; a server dedicated to writers who create characters as though they were writing a story. Likewise, glamour is exceptionally popular-- to the extent people were elated over a maid outfit and the release of FFX minions. Sleipnir has brought in an estimated million dollars since being put on the Cash Shop. That's the equivalent of nearly 80,000 one month subscribers for a horse that cannot even fly.
Simply put, the overwhelming majority prefer casual to midcore content. If the amount of people your post implies cared about horizontal progression, or their gear at all, FFXIV wouldn't continue to be as popular as it is. This has nothing to do with my personal interests or preferences, but statistics.
And in response to your question regarding my gear. No, I don't. Why? Because I don't need it yet to progress from where I am in the Main Story. In fact, I am overgeared, and will remain so for a longtime still. The only reason I don't have Eikon gear on MNK is because it isn't level 60 yet. I opted to level crafters so I could make it all myself. Once I reach 60, I'll craft it and work on my weeklies to upgrade to eventual BiS. Like everyone else interested in some form of raiding.
I fail to see the point you're trying to make here. People who do not have ilvl 220+ gear either don't care about raiding, and therefore gear stats are irrelevant to them, or are newer players who simply haven't progressed far enough.
Despite your prior rebuttal several pages back, you just described the STR vs. VIT debate that inevitably saw STR tanking cannibalize its counterpart when new tanks asked veteran players what gear they should choose and were told STR accessories. The same will happen with putting buffs or traits on equipment. New players will ask veterans what they think is best, or look it up themselves, and grind for it. After all, why wouldn't they? And yes, I'm aware you could balance things better so one stat didn't dominate the other so readily, but people will still opt for the perceived "best" because of the aforementioned reasons.
An even better example of this is healer DPS. Look at how quickly people who refuse to DPS as healers are frowned on or outright shunned. No content in this game actually requires any healer DPS, but those who refrain are deemed "lazy" for no other reason than their preference isn't considered optimal. In fact, you'll often see people more forgiving of inexperienced players messing up mechanics than if a prefer says "I only want to heal because I don't like DPSing." Melding is another comparable example. DPS and Tanks are toward Crit and Det no matter what despite having other options like Skill Speed. Why? Crit and Det are better.
Redesigning the current gear structure so some pieces can have a trait buff or stat effect that serves no real purpose beyond an illusion of choice will pull resources away from new content, fights and etc. And the majority of players either won't care about it whatsoever, or determine the BiS and choose that.



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