
Thank you for understanding this concept. I don't want less for those interested in other content, just more for those that do. (for the love of god don't twist my words or offer some baffling nonsensical counter argument)That said, trying to set this up as an "Us vs. them" in regards to what is being released is basically trying to break up the playerbase for no good reason whatsoever. It is entirely possible for multiple things to be worked on at once, so potentially SE could set up a group of people who only work on the more hardcore-style aspects, and I would be perfectly okay with it, even if I don't run it myself.


Honestly, I would love it if SE could get more groups working on different things. I have no idea if this was changed for Midas Savage, but I recall some of the playerbase having an issue with Gordias Savage that the fights seemed less interesting because they were forced to do the normal Gordias first. Now I know they did this so more of the playerbase could see the story (Coils taught them that one), but I would imagine that something better would be to keep the story, but actually have different fights altogether for the savage fights, instead of similar fights with extra mechanics. I have no idea if that would be workable (Probably not, since I assume right now one group works on dungeons and balancing), but that would at least prevent people from burning out on similar fights just gearing up for the Savage fights.
Also, weren't the 24-man supposed to be the middle route for gearing up for the hardcore content? Whatever happened to that beyond "LotA not ready for 2.0, put in BCoB, quick!"
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