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  1. #11
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lorielle View Post
    I don't even... Alright. Sure. No one likes gear lasting longer. You clearly understand. Sorry. I shouldn't have argued.

    Again, this can be flipped. Careful not to walk into your own trap. Of course the path of least resistance is going to be the majority. That's human nature. And there are people that sought out XI(former XI). I already mentioned that, but I guess you ignored that already, yeh?

    But you're saying that the minority doesn't matter because we're a smaller voice? That's cool. And you're calling me arrogant.
    Context. You completely ignored why I said what I did. It isn't "people don't like gear lasting longer," but what purpose does it serve? Those old relic weapons are only good if they immediately help clear new content upon its release. This can only be achieved in horizontal progression if ilvl remains static. This has the immediate drawback of restricting the difficulty of content because everyone will already be equipped to handle it. Say ilvl 240 remained our definitive gear level from 3.3 onward. Now no difficult can eclipse Brute Justice otherwise players won't have a means of upgrading. To the current raiding playerbase, this means the next stage of Savage would be significantly easier as they would only need to learn mechanics. Gear simply lasting longer doesn't accomplish anything. That's the point.

    And? You keep saying it can be flipped, yet ignore the financial implications and any other compounding factors. SE didn't arbitrarily decide on the current system based on a whim. The MMO market shifted towards a more casual demographic due to demand of its audience. People simply aren't playing heavily grind oriented games like they did in the heydays of FFXI and Vanilla WoW.

    Pragmatically speaking? Yes. That isn't arrogance, but the reality of business. When arguably 95% of your audience prefers a certain style of content, you would be foolish not catering towards them. I actually prefer games where I can die if I mess up, and would love to see harder dungeons. I'm the nut who wants to queue into content with a pre-made group of friends at the lowest ilvl we can get away with just for fun. It would be a blast if mobs hit hard enough that healers even thinking of DPSing results in a dead tank. I also know very few people feel the same way, thus why I don't expect SE to cater to that particular preference of mine. It doesn't make financial sense of them to do so. Which has been my point. People like the current game as is. You telling them "well, you'll adapt to what I like because it's better" is what I cited arrogant.
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    Last edited by Bourne_Endeavor; 06-18-2016 at 03:16 PM.