That was the primary issue that lead to sub loss.As denoted by them losing 50% of their subscribers only 3 months into the expansion? Cause you could hit level cap in a few hours to a couple days and see everything and have nothing left to do besides facebook garrisons in a week flat.
People complain about how empty and lifeless the world is in WoW. Cause every new player gets to skip that world to go right to the latest expac zone where they then get bored and leave the game within a week of playtime. If they stick around and make an alt they get to see the world for the first 15 levels, then they go sit in their faction city and run dungeons till they hit the level cap. Then they leave because there is nothing to do at level cap besides raid.
And its also a serious problem here. There is a lack of content to do at level cap besides things connected to raiding. What helps pad the game out is the need to level certain classes up for specific cross-class skills needed for raiding.
Should we really replicate a problem that makes another problem even worse?
And I've been pretty much going around the forum echoing this. While everyone's focused on exclusive items, housing, glamours, etc. This game is dying in actual content, losing its subscribers because of lacking world. Lacking immersion. Lacking meaningful content. Interesting ideas, but they won't last for more than a week. The content we get is literally something we do for like a week and then are like "K. That's boring. Now what?" Palace of the Dead is literally going to be a Glamour reward(will probably be sellable and thus killing off a playerbase of actually running the thing in the first place). Meanwhile we get maybe another dungeon or two, more tome caps, more gear to be bought with tomes, etc. The endless hamster wheel we've been on since 2.0.And its also a serious problem here. There is a lack of content to do at level cap besides things connected to raiding. What helps pad the game out is the need to level certain classes up for specific cross-class skills needed for raiding.
Should we really replicate a problem that makes another problem even worse?
I'm literally tired of some people just being so freaking lazy when it comes to MMOs. Actually work for your reward. Learn. Evolve. You will find more enjoyment if things actually are earned(Also if they actually last for more than just one patch...COUGHRELICCOUGH). There's plenty of issues, but here we are.
But on topic, this level skipping junk is stupid. The game is EASY to level up in. It doesn't even take that long. People are mentioning it takes time to play with your friends and raid with them...have you friends help you out from the get go. Let them help you experience a world that is supposed to be beautiful. Freaking interact with each other. Cause god forbid we have a community that actually wants to interact with each other. No. Why do that when we can just do everything from within our rooms.
/rant
The thing is, if you're going to critique everything they make, it would be nice if you would suggest what they could make instead. Because while I understand the complaint, I can not point a finger at an MMO that does anything better or different. As for Palace of The Dead, I think I would run it without the reward. It reminds me of GW2's fractals and honestly I would love to relive something similar hereLacking meaningful content. Interesting ideas, but they won't last for more than a week. The content we get is literally something we do for like a week and then are like "K. That's boring. Now what?" Palace of the Dead is literally going to be a Glamour reward(will probably be sellable and thus killing off a playerbase of actually running the thing in the first place). Meanwhile we get maybe another dungeon or two, more tome caps, more gear to be bought with tomes, etc. The endless hamster wheel we've been on since 2.0.![]()
Make old content still relevant, and by relevant I mean "add rewards". For the exception of the EX primals, everything else basically grants no lasting rewards - if you don't count glamours.The thing is, if you're going to critique everything they make, it would be nice if you would suggest what they could make instead. Because while I understand the complaint, I can not point a finger at an MMO that does anything better or different. As for Palace of The Dead, I think I would run it without the reward. It reminds me of GW2's fractals and honestly I would love to relive something similar here
What about giving us the possibility of doing dungeons under a time limit, or giving titles or glamour stuff for doing a dungeon in a certain way? These are just 2 of the things that would help IMMENSIVELY to keep content up.
Infact this is one aspect of WoW that I do enjoy since that old content, while outdated in terms of challenge, is still doable for getting rewards. Do something like that for FFXIV and I can assure you that more people will run old dungeons.
Yes imagine people running AV and starting to say "Guys, let's try doing it under the time limit" or "let's do the first boss without taking fruits" and so on. It would be a lot of fun and I'm actually against achievements!
PS: sorry for offtopic, but I'm also one of those who is bored of the lack of content going on.
Last edited by Voltyblast; 06-18-2016 at 08:48 AM.
1. They kind of been doing that by adding orchestrion rolls to old content :P doesn't make it more appealing for enough people though.Make old content still relevant, and by relevant I mean "add rewards". For the exception of the EX primals, everything else basically grants no lasting rewards - if you don't count glamours.
What about giving us the possibility of doing dungeons under a time limit, or giving titles or glamour stuff for doing a dungeon in a certain way? These are just 2 of the things that would help IMMENSIVELY to keep content up.
2. You have to be really careful with adding certain conditions, or else you'll end up with Gold or Bust mentality from Wildstar. See, depending on deaths, the timer and how many objectives you completed the game would rate you bronze to gold and give more rewards to gold. The moment people would see that it's not a gold run, they would leave the instance.
I hate to be that guy, but I will GLADLY point my finger back at FFXI. People these days will disagree how things took too long, but the thing is, it's still kept your attention much longer than anything this game can ever offer. Even people I know that played this game went back to private servers of XI just because of how downhill this game is going. And believe me, I've made a few suggestions of my own. But I am only one voice. A minority that is drowned out by the casuals that want the most useless crap when the game is suffering on content.
My question to Yoshida and his team why tie an expansion to an ongoing storyline...use the quarterly updates to push the story. An expansion and all it contents should be accessible to everyone regardless of completion of MSQ. Expansions should be self contained story arcs...only needing level requirements to complete. And also why are you and your team so reliant on everything WoW has done...if it's one thing it has going for it is that it's always been WoW you can't mistake it for any other game that's why they have been so successful...same thing for FFXI, you can never mistake XI for any other game...unfortunately XIV has some serious identity issues. Make XIV it's own game.
I oppose the level jump shenanigans!!!
Last edited by Allistar; 06-24-2016 at 03:24 AM.
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