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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Jadub2k View Post
    I too have never seen anything RMT release in HW areas. If there are, then I haven't looked hard enough and humbly apologize
    No one has, which is why no one has any evidence to the contrary. Anyone who says otherwise is in my opinion a liar using a fallacy to add fictional weight to their position of which none have proof to back it up. None of them have even bothered trying to photoshop some fake proof because they know people will figure it out. The gating was not done for the sole purpose of stopping RMT infesting HW zones but it doing so has been a blessing I am not willing to give up without one hell of a fight.
    (5)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Snugglebutt View Post
    No one has, which is why no one has any evidence to the contrary. Anyone who says otherwise is in my opinion a liar using a fallacy to add fictional weight to their position of which none have proof to back it up. None of them have even bothered trying to photoshop some fake proof because they know people will figure it out. The gating was not done for the sole purpose of stopping RMT infesting HW zones but it doing so has been a blessing I am not willing to give up without one hell of a fight.
    ^^^^^^^^^^^
    This, so much this.

    When we started HW, I figured this would be a deterrent to RMT botting in HW areas, because the investment in time and effort to get RMT bots to HW locations is quite high. As you say, it is effectively gated behind a lot of content which isn't easily navigated by a bot of any kind. Removing that gate or giving a potion that RMTs can exploit to jump the gate would be a terrible addition to the game from the point of view of RMT deterrence.
    (3)

  3. #3
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    ^^^^^^^^^^^
    This, so much this.

    When we started HW, I figured this would be a deterrent to RMT botting in HW areas, because the investment in time and effort to get RMT bots to HW locations is quite high. As you say, it is effectively gated behind a lot of content which isn't easily navigated by a bot of any kind. Removing that gate or giving a potion that RMTs can exploit to jump the gate would be a terrible addition to the game from the point of view of RMT deterrence.
    It was definitely nice while it lasted. I know they're putting in more anti-RMT countermeasures, but those never seem to last long.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teryaani View Post
    It was definitely nice while it lasted. I know they're putting in more anti-RMT countermeasures, but those never seem to last long.
    Yes, however, content gates that bog down RMT access to new areas and content seem to be far more effective (and last longer) than many of the other countermeasures involved. I mean, if a bot in an HW area get's removed, the RMT has to work another one all the way through ARR and then HW to achieve that again. It's non trivial and increases the cost to the RMT. Anything that slows them down, bogs them down or increases their costs is a deterrent to RMT.
    (2)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I would be fine with a streamlines version of the story mode. It was only made that way to pad out the gameplay of the main scenario. I don't even have a problem with 4.0 not needing heavensward complete. But I do not like the idea of leveling potions, and do not see how story jumping potions would be implemented in a way that wouldn't cheapen and distort the experience.
    leveling potions, unless it bring every class to 50, would be setting the user up for failure as their cross class abilities are missing, and would be laughed out of current content. it would go a long way towards not trusting the new guy, or the sprout, or even the sense of achievement from the game because they may have just bought their way there, while you had to take the long way, you sucker you.
    (4)
    Last edited by Kallera; 06-18-2016 at 04:49 AM.

  6. #6
    Player
    Talligan's Avatar
    Join Date
    Jul 2011
    Posts
    34
    Character
    Talligan Lonewolf
    World
    Coeurl
    Main Class
    Marauder Lv 46
    Quote Originally Posted by Kallera View Post
    snip
    The level jumping potions in WoW made more sense, everyone had already levelled through all the content multiple times and so they wanted to give people quick access to:
    - experience the new content with new classes (make the game feel fresher)
    - help get people's newly recruited friends to the latest content quickly.

    Given how relatively new FFXIV is, it doesn't make much sense to implement yet. *yet*
    (0)

  7. #7
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I think people are reading way too much into this. I also think people forget that this games 2.0 lock out is not the only lockout it has...there's ilvl lockouts, and I just looked at the 3.3 patch notes...these people you are already condemning, before they can even access the quest to unlock hullbreaker hard they need to finish the MSQ "Heavensward"...

    A lot of the dungeons associated with level 60 requires you to beat the MSQ "Heavensward"...moving on, no where in that post do I see him directly saying he would alleviate quest requirements...he only said "allow players to experience aspects of 3.0" for all intents and purposes...I think he just means flying in Falcons nest lol
    (0)

  8. #8
    Player
    jObEfiSH's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Jaerith Asura
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    If there are people with MONEY that WANT this and are willing to give more money towards the future of FFXIV then why would they not?? There are a bunch of people that play MMOs only caring about current end game stuff and current raids and if more of those players DID start FFXIV they would just skip ALL story and jump to it anyways. Heck when I first started playing and Binding Coil came out EVERY. SINGLE. PERSON. in my raiding LS skipped ALL main story stuff and were totally annoyed by it to the point of even being annoyed during updates where they had to do story to unlock new raid stuff. Personally, I appreciate and enjoy the story and they won't just drop the story but there ARE people that don't play MMO's for the story at all.

    It isn't like this would create new characters at the level cap with no intro to skills or abilities and just throw them in dungeons, doing 1-50 already you just kill some random enemies for quests that pose ZERO threat and can die by just mashing one skill anyways and you are forced to do what? 10 dungeons maybe? You think 10 dungeons to get to 50 means that people wont be just carried through them while they press like 1 or 2 buttons?

    People acting like this would be the end of the game are over reacting and reading WAY too much into it. The game currently from 1-50 doesn't teach people a damn thing on HOW to play the game and actually for most classes they need to relearn their whole skills and rotations at 50 anyways so if there are people willing to give money to them for that jump in level then I say they should take those rich dumb peoples money. Sorry if I do not agree with the general knee jerk reactions here but I do not see this as something that will ruin the game.
    (2)

  9. #9
    Player
    Flares117's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Flares Katsuragi
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    They should do it. Raiders shouln't have to slough through the story to start raiding. Plus the influx of new players is no doubt going to be better than the majorits that are still playing
    (1)

  10. #10
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Flares117 View Post
    They should do it. Raiders shouln't have to slough through the story to start raiding. Plus the influx of new players is no doubt going to be better than the majorits that are still playing
    I hope this is a joke.
    (6)

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