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  1. #1
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I like how he said "I’ve talked to a lot of players familiar with WoW and some of them have said “well why didn’t you have your jumping potion with 3.0?”.

    Have you talked to people from ffxi? square enix own previous game heh
    (25)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Iromi View Post
    I like how he said "I’ve talked to a lot of players familiar with WoW and some of them have said “well why didn’t you have your jumping potion with 3.0?”.

    Have you talked to people from ffxi? square enix own previous game heh
    It's a real shame... One of the best things I think XIV could do is just copy Treasures of Aht Urhgan entirely... That was an expansion that knew how to give players a variety of new things to do... So much of XIV just comes off as watered down XI concepts; Guildhests are the sad, bedridden relative of Assaults. FATEs are a monumentally worse form of Campaign... Diadem is... A thing... Hope Palace of the Dead does Nyzul Isle/Salvage proud...

    Quote Originally Posted by Masekase_Hurricane View Post
    Hmmm have you forgotten that all new jobs was locked behind the expansions in FFXI. Majority of the areas were also locked behind the expansion too.
    Rise of the Zilart was locked being Rank 5 IIRC, though the Jobs were not. You could go to Norg earlier to get Samurai and Ninja (though accessing Norg was annoying), and Dragoon was easily unlocked from San d'Oria. Summoner was already in the vanilla game, but Zilart added all the proper summons (Ifrit/etc.) and again, you could go do those without story progression from what I remember.

    Chains of Promathia had no new Jobs. The story here technically followed on from Zilart, but you could actually initiate it first and even finish it without doing Zilart... Most people probably triggered it randomly zoning Pugils in Qufim Isle, rather than having it follow on from the events of Zilart... It was also very heavy on level caps in order to let new people progress through it without having reached max level... One nice thing they did here, was create a final quest that tied together Zilart and Chains to conclude the story proper... I'd love XIV to do something like that, give us a quest in Azys Lla with Tiamat if we've completed Binding Coil, for example...

    Treasures of Aht Urhgan was, from what I recall, entirely independent. Its main story didn't follow on from Zilart or Chains. You could travel there after a (from what I remember, incredibly annoying) quest and go unlocked Blue Mage, Puppet Master and Corsair.

    Wings of the Goddess, was much the same. Independent story. Could go to the areas and unlock Dancer/Scholar pretty much whenever.

    No idea about the new expansion, however...

    The only thing stopping you from unlocking any of the new Jobs was the same thing that stopped you unlocking any Jobs beyond the starting 6. I believe you need the same Lv30 requirement we have to go about unlocking Advanced Jobs in XI. That was it though, if you had the expansion you could likely go unlock the new Jobs. Not the case here, in order to get Dark Knight/Machinist/Astrologian you needed to clear 2.55. That's the mistake SE made here in entirely ignoring their previous MMO... They should have known better already, heck Chains should have been a huge hint to include lower levels in new expansion content... XI already learned from these mistakes, but XIV is too busy ignoring those lessons and copying WoW...
    (10)
    Last edited by Nalien; 06-17-2016 at 05:51 PM.