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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JimmyDean View Post
    Not having to level a character and gain exp in a MMORPG is blasphemy.
    I remember in 1.0, they said before the game was released that they were going to get rid of levels and progressed in a new manner. Then we get the game and turned out they gave us -two- bars to level up. Physical Level and Class Level, and the EXP was RNG. Good going, old FFXIV team!
    (2)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by JimmyDean View Post
    This is like putting Mike Tyson Punch out in a Nintendo and turning it on and being like "Wait. I have to learn this game and beat all these other people to be able to fight Mike Tyson?" "No thanks. Im out" Is this really what gamers want these days? omg
    007 373 5963 :-p even those older games had level skip codes and cheats.


    Anyway, as for the topic I'm pretty much neutral on the whole thing but leaning to the side of understanding the need for it especially with literally everything being gated behind the MSQ. It may work for the base game but once expansions start coming into play, the novelty of it may soon wear off fast for players. Just me personally but I'd be happier if the game matched the other story driven MMO's. Where the story was still the focal point but still allowed players something to do if the story wasn't their cup of tea at the time. If dungeons were kept as its own thing as well as side content like treasure hunts (zone unlocks) that's all that would be needed. With story dungeons having their own designated story mode when its time for story, other times they're all unlocked and free to come and go in as you please with friends. I don't need to know why I'm there, why I'm in Ishgard or anywhere, let me cross that bridge when I want to get to it. Cos I can speak from personal experience there is nothing more soul crushing then being asked to come do fun things with friends only to tell them you can't because you still have weeks/months of story to plod through.

    I know I can't be the only one that has happened too and I know I'm not the only one that resorted to fast forwarding through it. Cause at that point a game could have the best story in the world, but what does it matter when players reach a point where they feel they start skipping dialogue and cut scenes just to get it over with. Along side the ones that get burned out from the ordeal and go to seek greener fields.
    (0)
    Last edited by Aylis; 08-06-2016 at 01:22 AM.

  3. #3
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    No , no and no !
    New players need to do all we did since beginning. Step by step and learn.
    Why rush ... ? To have all and boring after ?
    Its how i feel it.
    (0)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    The biggest reason I don't see the need for a leveling potion is that this game doesn't have NEARLY a robust enough endgame scene to support the mentality of, "the true game starts at endgame". It works for WoW (kind of) because a.) factions actually significantly impact gameplay, b.) they place a heavy emphasis on endgame raiding and difficult dungeoneering to keep your character in the best gear, and c.) you actually have to level a brand new character to play another class, all of which are race-locked to boot.

    XIV doesn't do any of those things, really. The best thing they could do is remove the MSQ gating for every little thing, and make things level-gated instead, so that once players get to the level where the "fun" starts they can jump right in.
    (4)

  5. #5
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    How about a potion or boost that ONLY works when you've completed every single story quest to date and have at least 1 of each class type at max level, like for mentoring. That way noobs have to progress as normal and those who are lazy can boost the classes they don't want to dungeon or fate grind on... TBH, if I could boost all my tank classes to 60 I would, I hate tanking but I want all classes at 60. :P
    (0)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lokier View Post
    How about a potion or boost that ONLY works when you've completed every single story quest to date and have at least 1 of each class type at max level, like for mentoring. That way noobs have to progress as normal and those who are lazy can boost the classes they don't want to dungeon or fate grind on... TBH, if I could boost all my tank classes to 60 I would, I hate tanking but I want all classes at 60. :P
    so only tie to accounts, for alts? Not sure how i feel about it really

    I still think they should just bend story after copperbell mines, much like unlocking palace of the dead to direct them to 4.0. Would be really nice for vets to have something cool and rare like the legacy tattoos, and just have story go from like idk 30-70, or even lower. Thats assuming the new jobs start at 30 again, also assuming theyre going to increase the max level to 70. I guess theres a lot of simple ways they can do it, worst would be to have to have new people buy a max out level pot, and cheese the learning process past instances like nidhogg, etc. then agaom tjeu could just make normal enemies in the expac have raid tier mechanics or even simple ones like "look away from gaze" probably quit the game a few hours after buying it
    (0)
    Last edited by ADVSS; 08-05-2016 at 05:41 AM.

  7. #7
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ADVSS View Post
    so only tie to accounts, for alts? Not sure how i feel about it really
    Nah, not alts, some people don't want to spend that extra pound to unlock all 7/8 slots, I just mean the classes on one character. Maybe you can only use the potion once every 3 months or something.
    (0)

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lokier View Post
    Nah, not alts, some people don't want to spend that extra pound to unlock all 7/8 slots, I just mean the classes on one character. Maybe you can only use the potion once every 3 months or something.
    you mean if it applied to a class in a role you levelled up? like say paladin is 60 you want to get war to 60 to be flexible?
    (0)

  9. #9
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ADVSS View Post
    you mean if it applied to a class in a role you levelled up? like say paladin is 60 you want to get war to 60 to be flexible?
    Yeah, so say you've met the requirements by leveling ninja, WHM and DRK to 60, but you want a PLA at 60, then you can use the boost on your PLA (provided you've got both required classes at 30)
    (0)

  10. #10
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    When they add an item like this to the game I will be moving onto my next game and coming back when the game is shutting down to just do story.

    RPG are meant to be a journey.. Not about just getting to the end but the journey to the end. If the player base doesn't want a journey they will not stay the long hall anyways. Please don't cater to people that are here for 6 months and leave just because you can make a quick $50 off them. Wouldn't you sooner not piss off people like me. Who has been around from 1.xx till now and will be around for another 10 years unless you do something that breaks the game for me.

    My hubby and I played FFXI for 7 years in that time FFXI got broken and better a few times. And we left came back and left again in it current state because all the updates in the world can't fix a solo online game.
    (3)
    Last edited by CrystalRainbow; 08-05-2016 at 06:23 AM.

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