people have 3 months to clear it, to finish that last story quest, i think everyone can manage thatHaven't got much time now:
For this current situation, I completely agree. Despite my avatar, old school raider here.
Doesn't change my thoughts on the way devs should approach story progression v other content, but as an ex-raid progression leader I shake my head at the way the mmo playerbase has changed over the years.
if they make him to weak, then people will just complain, that he was a fart in the wind and killing him was unsatisfying
Last edited by ServerCollaps; 06-11-2016 at 05:02 PM.
One man's challenge is another man's cheese. Day 1 on Niddhog with everyone new couldn't do it on my first try, second try with everyone still new took us a few wipes but finally cleared it.
Decided to try it again on Day 3. First run 4 new members, finished without a wipe. Second run 5 new members, finished without a wipe. Third run, 3 new members one wipe then clear.
If I've seen anything since 3.0 is that those who really want to learn and clear actually learn very fast. Those who can't give a damn about learning will eventually get it after a while. Those who are serious about clearing content learn remarkably fast. I remember when people complain about A4 and A8 normals were hard, 2 weeks later I'd find DF groups of complete strangers who cleared them in perfect sync like they've played together for years.
I think we're giving little credit to our fellow player base at large by complaining this early that content is allegedly hard. People are already clearing Niddhog with ease, WCM with some difficulty but a lot of people ARE successful.
The dps check for Nidhogg during the adds is pretty tuned for normal. All it takes is one dps not pulling their weight for you to to fail. In case you haven't noticed, you have to kill the adds before Nidhogg does his shock wave push back. If you kill them and he immediately does it then you barely made the check.
Not saying it should be nerfed. I feel grand finale battles such as these should be challenging. Nidhogg shouldn't be a push over.
Last edited by LunarEmerald; 06-11-2016 at 05:59 PM.
And? The patch has been out four days now and they want to scale up the difficulty slightly. Being able to faceroll even dungeons literally an hour into a patch cycle should be considered a negative. I get not wanting dungeons to easily have you sweating bullets, but I also do not want them so easy I'm falling asleep whenever I play healer. They won't take an hour in a week or two. That being said, no offense, but I have to question either you, your group or both if it actually took that long to complete any dungeon in this game. Someone wasn't pulling their weight.Not just one, several. Like I said, the game has gotten too tiresome to keep playing.
I actually liked these dungeons because they didn't take an hour to complete, even with "bad" parties.
It's already gotten mind-numbingly tedious. It wasn't before. That's my whole point.
I know by now it was a DPS problem.That being said, no offense, but I have to question either you, your group or both if it actually took that long to complete any dungeon in this game. Someone wasn't pulling their weight.
The thing is, a lack of DPS in Antitower would not have caused you to wipe over and over.
Not entirely what I meant, was more directed to the nature of flounce posts not criticism of the game, it has a lot of flaws, but the difficulty of content seems to be one of the few "good" points.They are entitled to give their feedback you know? I'll defend FFXIV and give it credit where it's due but no one likes a white knight. There's always shit sites like reddit if you want a hug box community where all those nasty opinions that go against the hivemind are hidden because they've been downvoted. People can have their say no matter how right or wrong they are.
I'll say 3.3 is great and shouldn't need nerfing but there's no reason to silence people either.
Also not trying to silence anyone? just morbidly curious why someone who has unsubbed and is evidently done with the game feels the need to give feedback.
Sorry if my initial post came off antagonistic.
Square Enix seems to want it when they give you a survey when you choose to unsubscribe like I did yesterday (nothing to do with state of game just got other games I'd like to not ignore). May as well provide your feedback here too and see other opinions as well.
The way I've looked at Nidhogg in particular is that he's effectively the final boss of Heavensward's story, which justifies the difficulty. In a game that encourages growth in player skill, we shouldn't be able to faceroll a boss of that status. I still stand by the opinion that Thordan's story fight was a misstep in that regard.
As for Mhach, I think the increase in difficulty is fine and people are just struggling to work through it, I recall World of Darkness being MUCH, MUCH worse at launch. As for Ozma specifically, people would have (and some still do) whined about the fact that Ozma of all encounters was a faceroll. Crying for nerfs on week 1 before giving the community time to settle into the mechanics and learn the ins and outs shows laziness and unwilling to adapt in a progression-based game. If a few weeks pass and people still find that it's absolutely unfair then you'll probably have a case, but until then just chillllllllllll.
Sohr
Boss 1 - Push moogles out of circles, kill tethered moogle first.
Boss 2 - Stand against wall during charge, move away if marked with purple indicator
Boss 3 - Move to a different platform when he rushes you, avoid floating ice, dont stand in the ahk morn thing.
Hullbreaker
Boss 1 - Kill adds. Kill Coeurl adds first
Boss 2 - Stand in puddles when marked, avoid the giant ice blocks.
Boss 3 - Grab an antidote from the chest if poisoned, healers esuna heavy.
That is literally every mechanic. None of those have dps checks so bad dps doesn't matter, you'll win as long as people listen. Some of the previously released dungeons have worse mechanics than that.
I did my ex again today & finished in 21 minutes. So hard omg. The healer was even new QQ why wasn't it done in 10 minutes why did we wipe on the second boss once QQ nerf plz
-_-
SE MIGHT nerf Mcach or Final Steps or both bc they are harder for casual players & might turn people off(I personally love them) but they will NOT nerf the dungeons bc they're already the same as usual....Whatever experiences you had, they were some bad RNG DF groups in a row, not hard dungeons. Maybe run them with your friends instead.
Last edited by RLofOBFL; 06-12-2016 at 01:11 PM.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
And that speaks to arguably the poor tuning of Antitower. I know more than a few healers who complained because they barely had to pay attention to the tank's HP due to how easy the mobs were. "Bad DPS" should not be rewarded with even easier content. There comes a point where catering too heavily to the extreme casual crowd will cause a greater hindrance. Dungeons should, at the very least, make it so if you're not properly doing your rotation/hitting positionals, you will be in there for a while. That is, if you aren't in ilvl 240 gear.
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