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Thread: SP Post 1.19

  1. #51
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post
    Early death? It's my understanding the game is still running, and still has quite a few people playing it.
    For some ppl it was the death of the Game yes.
    You rarely see Player from the old CoP days, were CoP actually was challenging. Along the time when you were happy about 25k a hour. The Time when it needed Skill to kill HNM's or actually AV was considered as "Impossible" to kill. ( If you didnt do it with the Wallglitch ). The Time when Tenzen was a true challenge and it took Month to get a Job up to 75. The time when ppl needed Years to finish their first Relic. By the announcement of Abyssea and the nerf of the SP/Hour and a lot of other nerfings, a lot of "Old-school" HNMLS' dissapeard as a whole right away.

    Quote Originally Posted by Eekiki View Post
    Oh, but it must've died the day YOU stopped playing it. I'm sorry, I didn't realize you had such power.
    <_< funny.


    Well no duh, I only had an 85 summoner. I found nothing wrong with Abyssea.
    Gogo Easy Mode.. good for you that you liked it. I know tons of people which didnt like it.
    (2)

  2. #52
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The issue is this, square is not releasing enough content atm for the rate people are completing it.

    With this new leveling system someone can cap all thier fighting classes in a little over a month, and get fully geared in about another month.

    This means the game has about a 2 month life. Even though another update might come then, with all classes leveled you will blow through the content in the update in possibly days to a week.

    It seems great now but wait until December when everyone has done everything and the already low server population drops by 60% because people are beating a mmo and need to go to a new one because there is nothing left in XIV.

    This is the same BS as abysea in XI which caused the games population to plummet by more then half. The early death comments above is from the fact XI would still have alot more people playing it id they did not butcher the game, meaning the games life would be longer.

    SE either needs to release content at a decent speed (5-6 dungeons and 1-2 raids per 2 month update) or they need to make the content in game last longer.
    (1)

  3. #53
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nero View Post
    Welcome to Final Abyssea II.
    It's been said ad nauseum, but bares repeating: there is nothing wrong withba brief leveling experience in an MMO. It should be only long enough to teach the basic mechanics oh the chosen class.

    Nothing in slaughtering the same basic enemy for months will teach a player anything about how to tackle actual events. That's learned by trial and error in the actual events.

    As it's been said, there's no difficulty in leveling. It's just an arbitrary hurdle.

    But there enlies the beauty of XIV's unspoken motto: "Easy to start, difficult to master."

    It's easy to get a class or two to 50 and have fun with friends, but it's going to take dedication and some serious grinding to get the crafts, gathering classes and materia to have the best HQ tier IV materia-maxed gear.

    More casual players get to just play while those with more time get to min-max to their heart's content without ever stepping on each other's toes. The system is fine as is.
    (0)

  4. #54
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Meow_Zedong View Post
    Lol, take some initiative. Shout in towns, join an LS, etc. It's not that hard. I have (almost) three lv. 50's and I have NEVER grinded solo.

    EDIT: Aimed at the people that think exping is hard now. They think its hard because they don't have the motivation to find a party and do a chain party.
    Sure I would love to get exp faster but, shouting in town usually doesn't work, even if it did would have no clue on even where you would go to kill mobs since no direction in the game is given like maps aren't labeled with what levels you should be in them. I have a linkshell it just has no people on it because they all quit a couple weeks after the game was released.

    You can't sit there and say exp is fine solo if you have never done it. For people like me who don't have a set group of people to exp with. Its really slow still. If they increased the solo exp rate by about 400-500% then it would be fine.

    They really need an LFG and a search function like FFXI has. In FFXI you can put your LFG flag up and someone will ask you to join an abyssea party, and you will be making 100-200k an hour.
    (1)

  5. #55
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephrick View Post
    It's been said ad nauseum, but bares repeating: there is nothing wrong withba brief leveling experience in an MMO. It should be only long enough to teach the basic mechanics oh the chosen class.
    The Problem is simple: If you are done with all Classes in like 3-4 Month, what are you going to do? The lack of content is the Problem.. there is Stuff you still can do if you hit the Levelcap, but its barely enough to keep you busy. Im not complaining at all, i love this Game but this EXP-Boost was a bit too much.

    Quote Originally Posted by Sephrick View Post
    Nothing in slaughtering the same basic enemy for months will teach a player anything about how to tackle actual events. That's learned by trial and error in the actual events.
    Has nothing to do with getting more EXP, than pre-patch. That would be balancing of more Mobs/Areas/Low level Content for SP. The amount of EXP you get has actually nothing to do with this.

    Quote Originally Posted by Sephrick View Post
    But there enlies the beauty of XIV's unspoken motto: "Easy to start, difficult to master."
    Which basically changed to "Easy to start, Easy to Master".

    Quote Originally Posted by Sephrick View Post
    It's easy to get a class or two to 50 and have fun with friends, but it's going to take dedication and some serious grinding to get the crafts, gathering classes and materia to have the best HQ tier IV materia-maxed gear.
    Oh im not talking about grinding Craft, Materia etc. There you have a point. I was just talking about Combat Classes tho.
    (1)

  6. #56
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xatsh View Post
    The issue is this, square is not releasing enough content atm for the rate people are completing it.

    With this new leveling system someone can cap all thier fighting classes in a little over a month, and get fully geared in about another month.

    This means the game has about a 2 month life. Even though another update might come then, with all classes leveled you will blow through the content in the update in possibly days to a week.

    It seems great now but wait until December when everyone has done everything and the already low server population drops by 60% because people are beating a mmo and need to go to a new one because there is nothing left in XIV.

    This is the same BS as abysea in XI which caused the games population to plummet by more then half. The early death comments above is from the fact XI would still have alot more people playing it id they did not butcher the game, meaning the games life would be longer.

    SE either needs to release content at a decent speed (5-6 dungeons and 1-2 raids per 2 month update) or they need to make the content in game last longer.
    Your whole post is absolutely redudent as its very flawed, not all players want to get rank 50 on all and do everything.

    Infact I've only got 1 50, i have zero interest in levelling the rest, so does that mean its game over for me? I could go do all the content now and be done with it, doesnt mean i wouldnt stop playing. I'd play to help friends, chill out or do some of the never ending things such as materia or make gil.

    Levelling is only content if you see it is. If its the only thing you are used to doing, times have changed and people dont want to spend their gaming days just getting their numbers higher by killing the exact same thing over and over and over and over and over and over and over and over and over. People want to enjoy things, dont force them down a dull road.

    If people want to cap out they can, but guess what, They could before! People have been doing it since release, no matter what levelling system because at the end of the day if you're determined to hit rank 50 on all or you have a goal set, you are going to do it! Regardless of the SP system. Just one system will either make it slower or faster than another.

    Think about it logically, also please know that low level it stinks. Whats it matter about 40-50? Ya pretty much capped anyway.
    (1)

  7. #57
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Nero View Post
    Which basically changed to "Easy to start, Easy to Master"..
    And how many hyper mode Ifrit kills have you logged?
    (2)

  8. #58
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They added chains for this reason. You must understand most of us who played XI, a) weren't into the fatigue b) hated not being able to level when we want c) hated mobs gave less sp/exp than guildleve mobs.
    THEY HAVE FIXED ALL OF THIS!
    GET OVER IT.
    I LIKE IT NOW.

    It encourages party play now because you automatically receive more exp for grinding mobs. You will learn your class better grinding mobs with people then you will solo right? So more opportunities for people to actually learn how to play their class in a group before getting r45 when group content matters. SO now leveling is easier only in that its faster, meaning more people can get to 45 to do this content. I personally have a semester going on right now, and these are the most important semesters I have pre going to law school, leaving not that much time to play. Now the hours I do spend grinding mean more. I've literally played this game since OB and my thm 45 is my highest rank because I have school that takes over 40 hours of my week per week. With this new leveling the couple hours I can play xiv will mean just so much more.

    In XI I believe abyssea killed that game, but for xiv I'd take a system like abyssea, which the original abyssea zones with the lights and such, and without pages, were much harder than xiv's leveling still.
    (2)
    Last edited by zaviermhigo; 10-06-2011 at 01:55 AM.

  9. #59
    Player
    Veltaine's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    Quote Originally Posted by Eekiki View Post
    And how many hyper mode Ifrit kills have you logged?
    exactly, yall complain about the new leveling being so fast.. does everyone forget, he watns you to fight ifrit? he wants ppl try cry at hyper mode ifrit? jeez
    (1)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  10. #60
    Player
    Delmontyb's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    The thing that is also important is this xp also helps us with spiritbond and thus materia. So it's good that we are getting so much so we can make materia.

    I like the xp gain, there was a dip with 1.18 like Yoshi-P said there was going to be and people complained, now it's been raised (which was needed) and people complain. Damn'd if you do, damn'd if you don't...
    (0)
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