Page 1 of 2 1 2 LastLast
Results 1 to 10 of 80

Hybrid View

  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leep View Post
    Are you saying the FFXIV team is understaffed?
    From what I heard on and off, yes, in the sense of "We'd like to do more if we had more people" sort of thing. Though last I read they said they brought in a few guys so who knows?
    (2)

  2. #2
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Crescents View Post
    Well Bangaa for instant aren't possible because they're from Ivalice - totally different world but I don't think you'd ever see non humanoid races i.e. best tribes beccause they'd have to rework literally every piece of equipment and even the most determined company wouldn't do that
    I never got that argument. Aren't these races the same from 11? What about the hundreds of cameos of enemies, allies and such that appear in FFXIV?

    Quote Originally Posted by MilesSaintboroguh View Post
    From what I heard on and off, yes, in the sense of "We'd like to do more if we had more people" sort of thing. Though last I read they said they brought in a few guys so who knows?
    I hooope.
    (2)

  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Leep View Post
    I never got that argument. Aren't these races the same from 11? What about the hundreds of cameos of enemies, allies and such that appear in FFXIV?
    The difference between the enemies and allies and general NPCs that appear is with non humanoid versions you don't have to make every gearset you release fit them. The more different the playable models are the more work and time it takes to adapt new pieces of gear to fit them. If your talking about major physical differences it can take as much time as making a new piece of gear from scratch, including in the concept stage. Non humanoid NPCs have pretty limited gearsets. Most Amalj'aa or Goblins you see will look mostly the same.

    Its not saying its impossible but the time it takes to modify the armour that much means they either need more people working on it, we get less new gear models over all or it takes longer to release content. The second two options are going to be very unpopular among most of the playerbase. That means until their team grows to a larger size its unlikely to happen. As of now they pretty much squeeze as much work out of the existing team as they can.
    (8)

  4. #4
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Well wouldn't the only thing that really needs to be modified is like headgear and maybe footwear? A lot of these races have humanoid torsos, arms, etc.
    (4)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Leep View Post
    Well wouldn't the only thing that really needs to be modified is like headgear and maybe footwear? A lot of these races have humanoid torsos, arms, etc.
    It depends and the footwear would certainly have to have new models. Depending on the leg shape the leggings too. If we used the Bangaa as an example probably only the arms would work. You have to remember that a different shaped leg means an entirely different shaped model in game.

    Even if it was just the head gear and the foot wear, that's a lot. Your adding 2 unique models to every gear set released for every class. If we take 3.2 as an example you have Midas gear, the crafted sets, and the lore gear (I'm ignoring glamour options in this). Midas has 4 different head/foot models (I think), crafting also has 4 and lore as 4. That's a total of 24 new gear models assuming only the feet and head need changing. Considering a single set of gear is 5 pieces, you can see for just one race that's a additional models.

    I'm not saying its not doable. Im just saying its a lot of additional work. Frankly if they do something I imagine it will be closer to something like maybe the Ronso. Something that has a similar body shape for the most part to existing races.
    (1)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leep View Post
    Well wouldn't the only thing that really needs to be modified is like headgear and maybe footwear? A lot of these races have humanoid torsos, arms, etc.
    But not all of them have the same kind of build. Bangaas, for example, have a snout and an oddly shaped head. That alone would be a nightmare for the dev team to modify all the headgear, especially with helms. Simply "just" modifying headgear and footwear as you put it is not as simple as you make it sound due to the reasons many of us have said.
    (5)

  7. #7
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Leep View Post
    Well wouldn't the only thing that really needs to be modified is like headgear and maybe footwear? A lot of these races have humanoid torsos, arms, etc.
    I'm quoting this to share some info I think a lot of people might be over looking or are just using the word in the wrong contect. Humanoid just means a shape that resembles a human in structure. If everyone is asking for less humanoid for a new race/tribe SE would have to resort to designs like dogs or birds, or something else. Right now every race/tribe in the game, except for dragons are humanoid, since their shape resembles a human. What people seem to really want is a less humanlike race and a more anthropomorphic one.

    Just throwing this little tidbit out there, since all of the races/pictures of possible races shown/mentioned, bangaa, burmacian, ronso, amalj'aa, goblin, etc, are actually humanoid.

    The only true non-humanoid playable character in the whole final fantasy series was RedXIII.
    (8)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #8
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    an octopus race! don't even need armor just the ability to wield 8 weapons! =D But yeah even yoshi-P said he'd like beastly races but was hard to justify them, both for the armor issue and the culture, namely in japan. as bear pointed out even in the US with WoW horde saw a considerable increase in population when blood elves were introduced, hell think its still the most played race in wow. Also from what I understand in regards to dev team size they are comparatively small versus other triple A MMO (well namely i mean WoW) teams from what ive gathered, to the point that during the remake yoshi-p said he had those teams working on assets all the way up to 4.0 since he knew he was going to lose all that manpower :P
    (0)

  9. #9
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eloah View Post
    Just throwing this little tidbit out there, since all of the races/pictures of possible races shown/mentioned, bangaa, burmacian, ronso, amalj'aa, goblin, etc, are actually humanoid.

    The only true non-humanoid playable character in the whole final fantasy series was RedXIII.
    I suppose what I meant was "less human".

    Quote Originally Posted by Roegadyn_Bear View Post
    This, unfortunately. A good example is World of Warcraft, before the Burning Crusade. The Horde had no "pretty" races, which resulted in a heavily underpopulated faction. The moment they added Blood Elves, the prettiest character model in the game, that problem was fixed nearly overnight.
    One of my biggest complaints for horde races aren't that they're "ugly", but more along the line of all the horde males have back problems or something, they're always hunched over.
    (1)

  10. #10
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Leep View Post
    I never got that argument. Aren't these races the same from 11? What about the hundreds of cameos of enemies, allies and such that appear in FFXIV?



    I hooope.
    The Miqo'te in FF 11 are different to the FF14 counter parts. FF 11 Miqo'te was more cat like when it comes to their body's ears, face, arms, feet and so forth.
    (0)

Page 1 of 2 1 2 LastLast