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  1. #211
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Yukiko View Post
    Actually thats a very good Idea!
    We had that in FFVII Gold Saucer within the ARENA...
    Still one thing to point out: It was clearable even with all negative effects!

    RNG is choosing the penalty, if i remember right you always got one after a fight before the next fight. Still, there were some penalties who didnt hurt that much: no more item use allowed, no more magic allowed and so on... while others were hurting really hard -> 1/2 STR or 50% HP ... Ok to be fair: Players have chosen the penalty by stopping the wheel... experienced players could stop it on the penalty they wished for with stopping the wheel in the right time...

    Yes please, such a System is much better!
    This idea, while being neat, would make more sense if they ever end up adding the Battle Square in this game's Gold Saucer.
    Considering they're already experimenting with solo content (Palace of the Dead), it wouldn't be a stretch to think that the Battle Square could become an option, if the Palace ends up as a successful feature.

    The whole "spinning the wheel to choose your penalty" wouldn't even make much sense in the Aquapolis, that sounds more of an amusement park kind of thing. (exactly why it'd fit right in with the Gold Saucer)
    It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")
    (1)

  2. #212
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nezerius View Post
    It'd have to be reduced to a randomly booby trapped room, without the player having any choice in the matter. These traps would have to be equally serious, and actually have a good chance that the average group will fail at clearing the room (they did pick the wrong door, after all), and perhaps having it affect the reward in the 7th room. (something along the lines of "Triggering the trapped room has caused part of the 7th room to collapse, resulting in 10% of the riches to disappear")
    So exactly what I said? Okay.
    (2)

  3. #213
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    people whinge and complained every patch was a couple new linear dungeons boring blah blah, so SE listen and add somethin new different and exciting but those same people whinge because probably wont get to last room every time.. seriously SE are damned if they do damned if they dont.. theres just no pleasing people like you
    (3)

  4. #214
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nezerius View Post
    This idea, while being neat, would make more sense if they ever end up adding the Battle Square in this game's Gold Saucer.
    Isn't this concept part of the Palace of the Dead ?
    (1)

  5. #215
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Spawnie View Post
    people whinge and complained every patch was a couple new linear dungeons boring blah blah, so SE listen and add somethin new different and exciting but those same people whinge because probably wont get to last room every time.. seriously SE are damned if they do damned if they dont.. theres just no pleasing people like you
    You dont play many dungeoncrawler games, do you?
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #216
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    So exactly what I said? Okay.
    It was adding to your idea, yes. I didn't see the "reduced rewards for picking the wrong door" part in your post, though.
    Reducing RNG like this should come at a price, in this case a lower reward.

    Quote Originally Posted by Reynhart View Post
    Isn't this concept part of the Palace of the Dead ?
    Hence the "Battle Square could become an option, if the Palace ends up as a successful feature." part of my post, because it'd build on another possibly/hopefully successful feature.

    Quote Originally Posted by Yukiko View Post
    You dont play many dungeoncrawler games, do you?
    Would you prefer the Aquapolis to be a repetitive dungeon that you'd be able to run countless of times for a small chance at something rare?
    (2)
    Last edited by Nezerius; 05-25-2016 at 04:57 PM.

  7. #217
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nezerius View Post
    Would you prefer the Aquapolis to be a repetitive dungeon that you'd be able to run countless of times for a small chance at something rare?
    You must play Wizardry!
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #218
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    SE should just do this:

    100% chance to reach the 7th room regardless if choosed the right or wrong doors
    every time the wrong door get choosed the chance to find something in the 7th room get reduced by 14%
    This way players will still reach the 7th room and the penalty for choosing the wrong doors is still there
    (0)
    Last edited by Felis; 05-25-2016 at 07:56 PM.

  9. #219
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Felis View Post
    SE should just do this:

    100% chance to reach the 7th room regardless if choosed the right or wrong doors
    every time the wrong door get choosed the chance to find something in the 7th room get reduced by 14%
    This way players will still reach the 7th room and the penalty for choosing the wrong doors is still there
    Or they could instead just make the encounters in the next room harder if you chose the "wrong" door. That way, you can substitute bad luck with skill, plus you can use it as justification for why you should get rewarded regardless.

    I dunno, I personally loathe RNG in all its forms as game design.
    (2)

  10. #220
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Once this thing does come out, people will whine more about the rewards than the RNG.
    (3)

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