Truth be told, it would take a whole lot of changes for me to actually want to get back into Raiding on this game.
1) I just don't like Alexander as a premise. The story isn't compelling at all and the gear I can get out of Alexander is outclassed by me going and doing my weekly lore cap and buying the 230 gear. Could I get to 240 faster doing Alexander? Yep. Do I honestly care? No. I'll have it unlocked in 3.3 most likely with some sort of drop at the end of the Alliance raid that'll let me upgrade to 240, without having to step into it. The only reason I did Alexander was for the story.
2) I don't like how the loot is distributed. Getting items and requiring a set amount is fine, but when it's randomized between four different items that 'can' drop, you're essentially locking yourself out at some point to ONLY focus on one of the four sections in Alexander and competing against 7 others. (This is normal mode, anyway. I believe Savage is similar but you have a better shot of Midan gear dropping in Savage so you can also get lucky like that...). This means you could be stuck being defeated by the RNG bosses in order to get the 4 items required for Chest/Legs. This was the same for Gordias and now Midas. I don't feel like doing the same thing 20 times for an item drop that I get screwed out of because of RNG hating me that day. While I can understand I could get it on the first shot, the probability of that is low anyway. Either way. I personally did not like it and I would have rather liked them to just have a system where you get a token for finishing the level, and you need x amount for an item. That would keep it that you need to keep doing Alexander but you don't have to deal with the pain in the rear which is doing the same instance for one 'particular drop'.
For example, I never understood why they did what they did. Say that you have all four levels, and they drop one item per week you get for clearing it.
So you have 4 tokens. Let's say they kept the same number they currently have for their 'gears' as tokens.
Head: 2
Chest: 4
Pants: 4
Hands: 2
Belt: 2
Feet: 2
Acc: 1
In essence, you need 17 tokens to finish an entire set. That would take you 5 weeks to complete your gearset for your character. To me, that's acceptable for that gearset. It's also not the best gearset available (the lore one is in terms of ilvl) which means this would make it easier to gear up your alts and whatnot. Five weeks. Then, you leave the weapon to be a weekly end drop that requires you at least 7 weeks like they did as it's the biggest upgrade for all classes. And I only have to do the damn instance once a week and not spam it for a drop. I get the whole "get people to play the place to keep content relevant" but no, I don't like repeating the content over and over just because RNG is an arse. Sorry. Just doesn't work. Seven weeks of spamming the instance is more than enough for me to move on afterwards, or I can continue in order to gear my alt classes.
That would have been a bit better, in my opinion, as a loot system, than they have now.
3) The rewards to do Savage Mode are just..not there. I get Midan looking gear that is a whole whopping 10 ilvls higher. Whooptie do. Nothing interesting in the gear, just more stats. But that's a deeper problem that I have with not only Final Fantasy but with MMOs in general nowadays: I am so sick and tired of the vertical grind. And FF actually worsens it because they're so good in putting out content.
That's not a bad thing, but it definitely shows the flaws of vertical progression. Why should I bother getting the 'best' gear in the game when in 4 months, it will be on par with someone who takes a simpler, less stressful route? I get that some people love the challenge, and kudos to you guys, I envy you to have the patience to do so: But I honestly don't. And if I don't have the patience to do it and I see that I just have to wait a couple of months before I get gear that is on par with the raiding gear, then as a human being, I'll take the path of least resistance. And that's just how most people will do it. Especially in the N/A area.
The numbers don't lie: we don't clear Savage Mode all that much.
Personally, I agree that raids should have the best of gear. That's definitely not what I'm arguing against. For that matter, I feel like the raiding and the time put into the game in accordance to the work put towards should matter. That's why Relics and Raiding, to me, should be the best avenues, and not Lore tome gathering. In fact, the Lore tomes should not be any higher than 230, in my opinion, because it would effectively give you a reason to want to go into Midas if you wanted to further progress your character's power.
And the crux of the matter is: Midan gear doesn't matter. At all. All because of Vertical Progression.
Apologies for the long post but this has always been an issue for me since 2.0 and one of the core reasons why I never bothered raiding in this game. Until they realize that the way they have implemented the ilvl climb per patch is flawed for any sort of motivation, and the fact that Alexander's story is, simply put, boring as hell for most players, they won't really feed their raiding scene that much. A lot of us are just simply happy waiting on the next patch to upgrade.
The whole philosophy they have needs to change. Or they need to start offering different paths for progression. Raiding is NOT the end all, be all of endgame. It shouldn't be. Hell, we've had other MMOs that have constantly moved in other directions before WoW came in and pretty much took the crown on making Raiding the 'absolute' way to grind. There is more story that can be done besides always being thrown in a dungeon to wipe to mechanics in a game. It's a great mechanic but I'm tired of it. I want more. I want something different, more innovating, and also has the ability to show a story.
I'm all for group play but stop thinking that raiding is the ONLY group play that works.
Done ranting.