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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colt47 View Post
    The trouble with raiding is that they are using a broken system that divides the community up rather than bring it together. Old raiding had people who were hardcore to the bone leading people with all different kinds of commitments and they all were necessary to complete the challenges presented by raiding. What we need is an environment that encourages bringing new people into raiding that doesn't punish the people who have been there longer, and the current system just doesn't do that.
    How is it broken?

    Would it be the DPS checks and 1 person fucking up screws over the whole raid group?
    (0)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TankHunter678 View Post
    How is it broken?

    Would it be the DPS checks and 1 person fucking up screws over the whole raid group?
    It's not even as simple as that. The trouble is we've got multiple raid difficulties dividing up the community at end game and an over emphasis on challenging the player to be what ultimately is an hp numbers machine under pressure instead of utilizing tactics. There is zero creativity in how players can tackle fights: They must be completed by following a strict routine, and messing up that routine means everyone pays.

    Changes that need to happen are

    1) Fights can be completed slowly or quickly with no enrage timers. People will always work towards speeding up boss kills and there's zero reason to add a big fat stick at the end.

    2) Larger, more inclusive group sizes, but optionally fewer than the max may enter the same fight. No changes in difficulty based on number of players or number of loot drops. A large PF group should be able to do the same content that a smaller fine tuned FC party can be exposed to, just they wont have more drops so people will need more runs to get geared. This lets the smaller parties still get geared faster, while also allowing more casually inclined players to jump in and have fun with it.

    So in a nut shell: Have trouble with Seph EX? Zerg it to get through all the phases and then move to a smaller group size to improve the chance for loot drops. Can't handle Alex savage? Same deal. It lets players learn in a "more community friendly" environment before pushing into it with smaller groups.
    (7)
    Last edited by Colt47; 06-04-2016 at 08:44 AM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    snip
    If I'm understanding this correctly, you mean to say people could enter Savage with a smaller than 8 party composition? If so, that would require a massive scale down on difficulty. No matter how good you are at the game, even six people wouldn't come close to completing Midas or Gordias. Hell, even in decked out ilvl 240 gear, you'd still with Thordan EX with less players.
    (1)

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    If I'm understanding this correctly, you mean to say people could enter Savage with a smaller than 8 party composition? If so, that would require a massive scale down on difficulty. No matter how good you are at the game, even six people wouldn't come close to completing Midas or Gordias. Hell, even in decked out ilvl 240 gear, you'd still with Thordan EX with less players.
    No that would be a normal group. The idea is more people could go into savage at once and thus reduce difficulty. There would need to be a little scaling on the enemy HP, but otherwise the fight would remain the same.
    (1)

  5. #5
    Player
    GavynG's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Anslo Garrick
    World
    Zalera
    Main Class
    Paladin Lv 80
    What I feel is lacking in this game is having fun with stat builds, because most secondary stats suck. Also, having gear that's more than just ilvl. In other MMO's, for example, you get either pieces of gear or set bonuses that'd give you some cool effect such as summoning a mirror image of yourself that'd auto-cast a mage bolt, or an effect to enhance a particular job ability, or lower it's cooldown, or add a small chance for an attack to go off twice. Or to move 25% faster at night. Gosh, anything.

    Everything is so same-y and one-dimensional in this game. SE complains about how if there's more variety then things will get more difficult to balance, but I personally think they need to to keep this game fun. As long as I've played this I am just beyond bored with the lack of variety. Give me back my RPG elements. This is what made other MMO's suck up so much of my free time.
    (5)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    imo bosses need to be shorter (less phases) and SE needs to add more bosses.....wiping after 10min+ isnt fun....a6 is frustrating because when learning u have to repeat the whole first 3 bosses....and any other boss ? repeat phase 1 , phase 2...and nail phase 3...wipe? repeat.... T9 was a nightmare because of that almost made me quit at the time...ugh

    a3s was the same.... ugh so frustrating the day we killed a3s i wasnt even happy , i was FINALLY FFS! , im not the best player not even close , but come on...breaking 4 bosses into 8 would make the game more enjoyable
    (1)
    Last edited by Warlyx; 06-04-2016 at 11:05 AM.

  7. #7
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Agreed. ^ the battle system does need fixing. Also agree with the interesting stats. If they don't do something I really don't see this game lasting for a long time sadly. :/
    (7)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'll be frank - I long for some content that isn't the perfectly-execute-or-bust synchronized swimming setup that is current static raiding. EX primals are nice, but tend to go obsolete pretty quickly.

    I wish they'd make hard modes of the 24-man raids or something. Man, those mechanics were fun. Tune them so that one or two slip-ups isn't a total wipe if your tanks/healers/whoever are good, but not so simple such that half the alliance can afk the raid like they do now. If done right, it would be perfect content to do if you're looking to be challenged, but don't feel like committing to the huge timesink and stressball that is static raiding. This would require retooling of future gear tiers and whatnot, though, and not sure how a lockout system for it would go. Just random spitballing on my part, but I'd love to see it happen. The 24-mans are really creative and engaging, they're just too EASY for most people who aren't alt-tabbed playing one-handed.
    (5)

  9. #9
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Sadly the largest problem in the raid scene all started with Bismark EXE. DPS Check's This causes a lot of friction between players. Se needs to go back to the old formula, mechanics. DPS check were added to inflate the difficulty and lifespan of the content nothing more. then it really wouldn't be a issue. Most people don't care for raiding primarly is they don't want to put up with the toxic atmosphere and being prejudge in the raiding scene. IF you do these raids as a FC then this really isn't much of a issue. SE did it best with Coils I though where the fights were heavily derived from mechanics. This is the formula they should go back to.
    (4)

  10. #10
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Melondra View Post
    DPS Check's This causes a lot of friction between players. Se needs to go back to the old formula, mechanics.
    DPS checks were always in content like raids and primals. Thats not a "new formula". It was there from the beginning with first Coil and our 3 primals. Even regular dungeons like Castrum (Ultima) and Amdapor Keep (all 3 bosses) had strict DPS checks.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

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