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  1. #1
    Player
    Krysanthia's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Krysanthia Sage
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    So... who decided it would be a good idea to put randomness in progression for Aquapolis? I imagine it's gonna feel really bad to hit that 20% on a dragonskin map only to pick the wrong door early on. I didn't like that random door nonsense way back in Renegade, I don't understand why it's here now other than an homage to how difficult it was to progress in Deep Dungeon?
    (10)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,720
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Krysanthia View Post
    So... who decided it would be a good idea to put randomness in progression for Aquapolis? I imagine it's gonna feel really bad to hit that 20% on a dragonskin map only to pick the wrong door early on. I didn't like that random door nonsense way back in Renegade, I don't understand why it's here now other than an homage to how difficult it was to progress in Deep Dungeon?
    Because it's supposed to be a fun thing to do, something that gives a bit more incentive for players to run the dragonskin maps, aside from relic items or rare vanity materials from the chest? Getting to the 7th floor is comparable to getting lucky with the rewards from the treasure chest.
    If they were to give players a 100% chance to reach the last floor, they'd have the reduce the rewards, else those rewards wouldn't be as valuable. (the items in the live letter looked like red scrip materials, with Yoshi stating that the last floor would have grade V materia)
    It's also unrelated to the Palace of the Dead (Deep Dungeon) as that's a 3.35 feature, not 3.3.
    (5)