Quote Originally Posted by Vulcwen View Post
The thing about adlo and succor being actually heals is that in the end of the day, after the damage is taken, the result is the same as if the damage was healed afterwards, as long someone would not die.
An example, with succor/medica as both have the same potency:

WHM:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Medica for 2k -> 9k HP
Player takes 3k damage -> 6k HP

Sch:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Succor for 1k + 1k galvanize -> 8k HP + 1k shield
Player takes 3k damage (raw) -> shield breaks, player takes 2k damage -> 6k HP

This means as a healing tool, succor is just as effective as medica, as long it's cast while no shield is already up, and the shield breaks within 30s.
Mitigation only has a real benefit over plain healing if someone would die without it, otherwise shields are simply a form of pro-active/delayed healing.
I’m not sure how medica II comes into play? I’m not looking at a succor vs medica II healing comparison. I am talking about dmg mitigation and the comparison of having galvanize up vs not having it up when the damage comes. It would be better in this case to compare Adlo to Physick. In which case, I totally understand where you're coming from as far as healing is concerned, and agree. In the case of succor, I will use your numbers and format. Forgive me for a couple small changes:

SCH (reactive galvanize):

Player is at 10k/13k HP
Player takes 3K damage -> 7K HP
SCH cast succor for 1K + 1K shield -> 8K +1K shield
Player takes 3k damage, shield breaks, 1k absorbed -> 6k

SCH (proactive galvanize)

Player is at 10/13k HP
SCH cast succor anticipating incoming dmg for 1K +1K shield -> 11K HP + 1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 9K HP
SCH casts succor for 1K + 1K shield -> 10K +1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 8K

A 2K difference. If pushing DPS is the argument, this is 2K HP that does not have to be patched up with MP that can now go towards DPS. And this is without mention of other factors such as Fey Illumination and galvanize crits.

Proactive/delayed healing is kinda how the job is set up. We can compare Physick to Adlo, in which case they essentially replenish the same amount of HP, but the double MP cost of adlo and only a possible chance of a crit makes Physick the superior and more efficient healing tool when you need to heal. You can cast Adlo first for the initial heal, but it's all Physick after that until the shield breaks or wears off. There is no point comparing Succor to Indom as they are 150/400 potency respectively.

Unless my logic is flawed, I’m not sure why this is even a debate. Is my head in the clouds here?