Ah, okay. So, then, Selene on auto-pilot and switch to controlled Eos for bosses with invulnerable phases. Until I get comfortable with the class, at which point only do auto in low-stakes situations.

Ah, okay. So, then, Selene on auto-pilot and switch to controlled Eos for bosses with invulnerable phases. Until I get comfortable with the class, at which point only do auto in low-stakes situations.
Just stick with Eos. Selene is much less forgiving and below, 40 has limited return, aside from fey caress since you cant leeches.

Oh, cool. That makes it even easier!




I wish it was that simple. With Eos it is because I honestly can't think of a single situation you would want her on auto, I had only said "mostly" in an earlier post incase anyone else who chimed in could think of a reason to not have her on Obey.
Selene's abilities are less situational as well as less consequential if miscast. If she miscasts Fey Caress, it sucks, but you still have leeches to back you up. How effective Selene is on Obey is entirely dependent on your ability to know what's going on at any given time, and use her abilities strategically. If you're missing debuffs and FW's cooldown, it might be best to keep her on Sic until through with the instance, or you gain the comfort and confidence to have her on Obey. But being fully functional with her on Obey is something every SCH should strive for. Practice, practice, practice.![]()


Fairies are bad on auto because they blow cooldowns as soon as possible every time.
Selene used to be amazing on auto in 2.0 because she would cycle buffs, but since she got the esuna she went full stupid and now tries to esuna REZ SICKNESS of all things. XD
Just practice and it will be no trouble. Using pet abilities are really no different than just using your own abilities if you do it right (aside from being able to cast them while you're casting something else).

The worst about auto EoS is that you blow up most of her cd in the wrong order
Making them even more useless
Each time I start a fight with a scholar with EoS and we start the 15 first second of the fight with everything on
I'm like... huh again a poor sch... who did not learn how his job work
One of my FC tank who tey to be heal told me that it was fine to have auto eos especially in dungeon
No... hell no
There is no excuse for a sch to be lazy like that !



The worst about auto EoS is that you blow up most of her cd in the wrong order
Making them even more useless
Each time I start a fight with a scholar with EoS and we start the 15 first second of the fight with everything on
I'm like... huh again a poor sch... who did not learn how his job work
One of my FC tank who tey to be heal told me that it was fine to have auto eos especially in dungeon
No... hell no
There is no excuse for a sch to be lazy like that !
Well we now have two signs for the bad sch at the start of the fight:
1) the "blow your load on eos one" where they have her on sic and she uses every cooldown imaginable within 10 secs of the pull
2) the "deploy everything at the start of the fight" with the adlo deployed as well as eye-for-an-eye before the pull, even if they are going to achieve nothing due to the bosses moveset and not using an aoe within the first 30 secs.
The thing about adlo and succor being actually heals is that in the end of the day, after the damage is taken, the result is the same as if the damage was healed afterwards, as long someone would not die.I think you and I have completely different approaches to galvanize. I don’t see Adlo and Succor as heals. I see them as shields with a restorative number that lets you know how much dmg it is going to absorb. I have always been under the impression that a SCH’s strength comes from their ability to mitigate damage. My time as WHM has shown how much more difficult it is for SCH to repair the damage after it comes. When I need to heal, I use Physick, Lustrate, and I’ll have Indom soon for a true AoE heal. I make no mention of stacking Galvanize. There is no over heal with Galvanize because I am not casting it to restore hit points.
An example, with succor/medica as both have the same potency:
WHM:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Medica for 2k -> 9k HP
Player takes 3k damage -> 6k HP
Sch:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Succor for 1k + 1k galvanize -> 8k HP + 1k shield
Player takes 3k damage (raw) -> shield breaks, player takes 2k damage -> 6k HP
This means as a healing tool, succor is just as effective as medica, as long it's cast while no shield is already up, and the shield breaks within 30s.
Mitigation only has a real benefit over plain healing if someone would die without it, otherwise shields are simply a form of pro-active/delayed healing.
Last edited by Vulcwen; 05-19-2016 at 05:17 PM. Reason: this character limit..




I’m not sure how medica II comes into play? I’m not looking at a succor vs medica II healing comparison. I am talking about dmg mitigation and the comparison of having galvanize up vs not having it up when the damage comes. It would be better in this case to compare Adlo to Physick. In which case, I totally understand where you're coming from as far as healing is concerned, and agree. In the case of succor, I will use your numbers and format. Forgive me for a couple small changes:The thing about adlo and succor being actually heals is that in the end of the day, after the damage is taken, the result is the same as if the damage was healed afterwards, as long someone would not die.
An example, with succor/medica as both have the same potency:
WHM:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Medica for 2k -> 9k HP
Player takes 3k damage -> 6k HP
Sch:
Player is at 10k/13k HP
Player takes 3k damage -> 7k HP
Succor for 1k + 1k galvanize -> 8k HP + 1k shield
Player takes 3k damage (raw) -> shield breaks, player takes 2k damage -> 6k HP
This means as a healing tool, succor is just as effective as medica, as long it's cast while no shield is already up, and the shield breaks within 30s.
Mitigation only has a real benefit over plain healing if someone would die without it, otherwise shields are simply a form of pro-active/delayed healing.
SCH (reactive galvanize):
Player is at 10k/13k HP
Player takes 3K damage -> 7K HP
SCH cast succor for 1K + 1K shield -> 8K +1K shield
Player takes 3k damage, shield breaks, 1k absorbed -> 6k
SCH (proactive galvanize)
Player is at 10/13k HP
SCH cast succor anticipating incoming dmg for 1K +1K shield -> 11K HP + 1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 9K HP
SCH casts succor for 1K + 1K shield -> 10K +1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 8K
A 2K difference. If pushing DPS is the argument, this is 2K HP that does not have to be patched up with MP that can now go towards DPS. And this is without mention of other factors such as Fey Illumination and galvanize crits.
Proactive/delayed healing is kinda how the job is set up. We can compare Physick to Adlo, in which case they essentially replenish the same amount of HP, but the double MP cost of adlo and only a possible chance of a crit makes Physick the superior and more efficient healing tool when you need to heal. You can cast Adlo first for the initial heal, but it's all Physick after that until the shield breaks or wears off. There is no point comparing Succor to Indom as they are 150/400 potency respectively.
Unless my logic is flawed, I’m not sure why this is even a debate. Is my head in the clouds here?
You somewhat had a skewed example. As long as you aren't overhealing their max HP, it's just as well. Using succor during downtime (invulnerability mechanics or prepull) is a good way to prepare, but during active combat, if you are overhealing someone at 100% health, it's less than efficient.
She is comparing medica (not medica II, because it has the same healing potency, without a galvanize effect.)
Doing this ,you spent two gcds on your succors for only 3/4 of the healing potency (450 between shields and heals that weren't overheal.)SCH (reactive galvanize):
Player is at 13k/13k HP
Player takes 3K damage -> 10K HP
1 succor>SCH cast succor for 1K + 1K shield -> 11K +1K shield
Player takes 3k damage, shield breaks, 1k absorbed -> 9k
SCH (proactive galvanize)
Player is at 13k/13k HP
1 succor>SCH cast succor anticipating incoming dmg for 1K (overheal) +1K shield -> 13K HP + 1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 11K HP
2 succor>SCH casts succor for 1K + 1K shield -> 12K +1K shield
Player takes 3K damage, shield breaks, 1K absorbed -> 10K
Played around with it more and I do take back that Novelty comment. I had a friend parse in Ampa Hard in Expert and had a pull of 2200 DPS (With slip ups on my end.) It kinda fluffed the whole run, since I beat everyone but the BLM at almost 1250 (BLM was 1275.)It's not novelty AoE. It's significantly more powerful than Broil in the majority of dungeon pulls. It's a drastic gain to pps and dps to pack Blizzard II with you. Stoneskin is /never/ necessary to be on a Scholar. If you need additional weakness padding, just give that person an Adlo before the big damage spike. If you're deploying Adlo, it's already enough for them to survive, especially if it's crit or buffed by one or more of Defiance/Convalescence/Fey Illumination.
What I want to say is: Bliz II is powerful, but it is not useful. It has very few real places that you can use it, where as Stoneskin, gives you the ability to capture inactive time and turn it into Active healing. It also has general other uses, like those moments where tanks need more than Adlo or giving to a DPS with weakness, since it has a duration of 30 minutes and instead of adloing them specifically before heavy raid damage incoming, I can treat them with a general succor (In case deployment is down. You don't really plan death.. in most cases xD.) In Roulettes I will probably tote around Blizz II, but in content that does not have a noticeable portion of adds, Stoneskin will be there. (Now if only they could macro turning on and off certain cross class skills D: </3)
Stoneskin pushes back your need to heal by 1 Embrace on a tank(In a sense as it is a little more than an embrace). Adlo really only pushes it back by 1.5 so it almost keeps up, but Blizz II gives you numbers lol.I mean. As a Scholar, you only need 1 pre-pull GCD for Shadowflare followed by 4 other GCDs (B2>M>B1>[Bane]>M2) to be performing well enough in any trash pull. After that, I generally will Lustrate>Adlo the tank before going into Broil or B2 spam. Stoneskin wouldn't extend that margin by a reasonable enough amount to make me not need to drop cleric for an Adlo in a larger pull (I never drop in 3-4 mob pulls). It's a discrete difference - not a fluid one. More health is nice, but doesn't realistically change an encounter. I will never let my tank fall below 3k either way unless I get distracted, so it's really not changing anything, especially when 1 Stoneskin is quite literally 2 attacks from mobs - and in a mob pull of 6-7, that comes in three-fold every 3 seconds. :0
On AOE, I usually open with (Precast) Bio II> Miasma> Bio > Swiftcast > Bane > Shadowflare> Miasma II. You don't suffer the extra .5 GCD cast time from Shadowflare and it doesnt clip the GCD if you swift then Bane. If 4 or less targets that will survive more than 18 seconds Aero Spam, and if 5 or more I'll Blizz II.
Last edited by Rawrz; 05-20-2016 at 03:50 PM.
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