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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dimitrii View Post
    Also wtf is up with every loss seemingly being a static -25 yet wins barely net 20 points?
    This is really starting to bug me... +19 for a win, -28 for a loss... Plus I have no idea what is causing that variation... I suspect it is a combination of the difference in total party rating (in which case matchmaking can go to hell) and current rank, but I'd rather not get worked up trying to figure out why I get hit with such shitty rating rewards... Always fun to watch a weeks progress flushed away because reasons... Bad enough matchmaking calls a novice healer v one of the top DPS "balanced"...

    I'm really quite sick of the rating/matchmaking system... Someone feel free to claim its fine, we have a leaderboard where around half the players aren't actively participating... If that's not a damning critique of Feast, I don't know what is... Matchmaking isn't the only issue there (the rewards are a huge part IMO), but the prevailing meta is "Don't play once you get 1,100+ rating" because the matchmaking/rating system can completely strip you of that in a matter of hours... I don't mind losing when teams are balanced, but they rarely are...

    I don't even care if we don't have the playerbase for a tighter matchmaking system, I'll take longer queues for consistently enjoyable matches, over short queues for utter tripe... I'd say getting completely destroyed by someone on their way to Platinum is going to turn more new players off than long queues anyway, and we know for a fact that plenty of existing players are turning away regardless of queue time... The alternative is changing the rating system so it isn't such a frustrating mess, you can't just copy a rating system from games where one person can carry a team and slap it in here, where that is far from the case... Instead we have a system where it seems you're actively punished for being good... Matchmaking balances out the teams terribly and you end up losing more and gaining less the higher up you go... It's a fucking horrible system and it's no wonder so many are turning away from it, which sadly just compounds the problem since now you're almost certainly stuck playing with worse players as all the good ones get their 1,100+ rating and bail...

    guess who just went from 1,000+ to 800 in the space of two days
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    Last edited by Nalien; 05-18-2016 at 05:18 AM.