Actually if you read the message you'd see he said he doesn't want parsers gone, just the additional add ons such as warning you when people are using actions and such.If you actually read the message, he is saying that they will be using different encryption for PvP to make parsers not work in PvP but still work in PvE.
and I'm not sure what you're getting at with Teamspeak, must be pretty good solo Qs you're doing when the team is on Teamspeak.
Literally can't comprehend what the second part of your post means either.

Buffing NIN even slightly sounds scary because I don't see how it wouldn't quickly make it the most desired melee, leaving aside the fact DRG and MNK give the STR buff to tanks. If anything MNK needs to have sommersault reverted back to 1 min to even things out.
SMN however is far too unreliable and needs to be changed, it doesn't have the carry power a BRD or MCH has. I'm not really on the side of buffing or reducing the cooldown of wither since it wouldn't have much of an impact on the long run. Either restore the potency of painflare and deathflare both, or restore the full duration of the dots. I'd rather have the potency of painflare and deathflare restored.



I wish we could see some rankings applied to more casual play of the feast as well... I don't feel that there is much reason to jump into 8v8, other then the pvp xp rewards, it would be nice if there were ranking play lists for thsoe larger groups as well... I find that I have one or two friends who want to play but it's hard finding that fourth member some times, so having a mix size group ranking play list could be fun as well.![]()
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This is what I'd like at the moment, though I believe new Grand Company ranks are coming in 3.3? I'd imagine that could create a lot more demand for seals, I'd certainly love the crap out of Wolf Marks if I could trade that gear in for seals to get Red Scrip materials...
You say that until you need them lol. The most recent example are those 4 unidentified relic items, of which you can only buy two per cap of Eso/Poes. That's A LOT of grinding to get all 80 of them, and people who do it spend a ridiculous amount of time not playing PvP. Which brings me to my main point. You're not wrong that expanding the vendor system wouldn't be, in some ways, redundant. It most definitely is. The thing is, expanding the vendor system allows active PvP'ers to stay active without falling too far behind in PvE content. We all want to stay in the game, after all. PvP vendors should enable us to do that without feeling like we're making too big of a sacrifice in our other pursuits.Well I guess they could put in a second kind of higher wolf mark currency with a weekly cap, and that buys stronger gear. The regular uncapped wolf marks are equivalent to uncapped Esoterics tomes, you get so many by spamming battles until you no longer have an important use for them. Alternatively, add more substantial rewards to the materia vendor at wolves' den pier. Throw out those status resist materia and replace it with IV + V stat materia like pirate spoil vendors offers. And unidentifiable items for Anima weapon creation.
To that end, I'm totally in favour of adding a token system on top of Wolf Marks. They did it for all the Ex Primals and current Raids, so I don't see why PvP shouldn't have a similar system in place to get high end purchases. Throw in an expanded vendor selection, and we'd be good to go.
While we're on the topic and spit-balling ideas ... Another thing that I'd be interested in seeing is a gambling system of some kind, so that they could tie in Gold Saucer in some way. Feast is basically a sporting event for Eorzea anyway. Sporting events tend to fall hand in hand with gambling. It would be pretty cool if we were allowed to gamble on the outcome of matches, or if there was some sort of mini-game for a fake league, or something. That's definitely a more radical idea, though.
Can we get an official response already as to whether this Ninja hiding with medals nonsense is working as intended or what? If we could also bar DRK from being able to queue until they actually buff that job in 3.3 that would be awesome as well >.> Also wtf is up with every loss seemingly being a static -25 yet wins barely net 20 points?
Last edited by Dimitrii; 05-15-2016 at 08:51 AM.

Can Feast-solo queue please be changed so you are never queued against someone on your server.
I'm just now hearing about so and so got boosted to a high rank.
I'm not sure if this is something that can be discussed on the forums though. If we can discuss it: can we discuss it right? SO..
Don't mention anyone specific. Thats an obvious support desk, report.
Don't discuss about how boosting was or is done. I think that covers it but i'm still worried about posting this.
But please for Feast-solo queue, don't let people from the same server be in the same fight. ;___;
Last edited by Bloodb; 05-16-2016 at 05:02 AM.
It's not unfair advantages. These type of programs existed long before in many mmos out there. Even raid notifications in WoW do the same thing. My personal opinion is you need to stop pretending that "Changing protocols, etc. etc." will stop people from using them. You say that about DPS parsers too and people still use them.We understand that even should we change encryption protocols with every patch, third-party developers will continue to update their tools. Nevertheless, by using separate protocols for PvP and PvE, and by frequently updating protocols, we hope to prevent the use of these tools during a season. We are currently carefully evaluating the feasibility of this approach—how often we might need to update encryption protocols, as well as what precise methods we might employ. While it may be some time before we are able to implement any changes, we ask for your understanding and patience.
And to those of you who are using tools which afford you an unfair advantage in PvP, I would ask that you refrain from doing so.
Your team promised a modifiable UI and client and now you are backing off your word?
I'm not really sure what you're specifically getting at here, since you're doing a pretty fantastic job of skirting around it, but ... queue times...
I don't have a terribly active server/world as it is (at least, not that I've noticed), but that doesn't mean that I want to remove an entire world worth of queues out of my queue line. Illicit activities or otherwise, I still want to at least get into matches. If anything, I would prefer if they merged a few data centres together to increase the number of players, not reduce them. Most of the time I don't even pay attention (gotta catch that queue train), but sometimes it's fun to see a fellow Diabolos member in the end-results. It's nice to know that there are other people in my world that queue for PvP.
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