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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    And I appreciate a person takes times to listen and improve than one not bothering at all, but I'm sure you and I agree on this one
    If parsers become official, then I'd fear we'll see less and less people taking time to look upon others and teach them. They'll just say "Go parse yourself !"

    And, like I said earlier, the more people will focus on crunching numbers, the more we'll see content requiring to crunch numbers.

    This is probably also why we won't see special effects on gear. If it allows for even 1% more DPS, then it will become a requirement for any content. And if it makes you lose this 1%, then people will neglect it.
    (0)

  2. #2
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    If parsers become official, then I'd fear we'll see less and less people taking time to look upon others and teach them. They'll just say "Go parse yourself !"

    And, like I said earlier, the more people will focus on crunching numbers, the more we'll see content requiring to crunch numbers.

    This is probably also why we won't see special effects on gear. If it allows for even 1% more DPS, then it will become a requirement for any content. And if it makes you lose this 1%, then people will neglect it.
    Nope, I honestly think it will have the opposite effect you mention. They will most likely ask for advice and people help. I know some won't but the bigges main problem is many refuses to get better and I honestly think once they see how bad or good they are, they are willing to get better and I'm pretty sure they will enjoy it and have more fun doing so .
    Many refuses and play however they want and that's why many ''parser people'' gets really frustrated. I'm not saying all are the same but this is simply my own experience when I was on the ps4 for 2 years.
    (5)
    Last edited by Seraphix2407; 05-16-2016 at 06:30 AM.

  3. #3
    Player
    Reynhart's Avatar
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    Jul 2011
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    Nope, I honestly think it will have the opposite effect you mention.
    Look at savage ? It's far more demanding than coil, and it's pretty safe to assume that those who cleared savage have improved since they cleared coil. But what happends to those who couldn't clear Gordias because of the requirement and the constant pressure of the numbers ? They just quit. The raid population has greatly decreased because of savage.

    And now, you see people asking for perfect DPS even when the content clearly doesn't require it. On my static, our raid leader stopped every Thordan try because we couldn't get to 70% before the second phase...
    Quote Originally Posted by Rawrz View Post
    If more people focus on crunching numbers, then the population of good DPS players will increase.
    No, it won't. Good DPS will still be good, even with the higher requirement. Those who can't match those requirement will just stop trying.
    (1)

  4. #4
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Look at how midas is then, gordias was just stupid and boring but I did clear 1-4 alex savage. But still I did hate it coz the fights were boring as hell. They made a lot better job on midas.
    (0)

  5. #5
    Player
    Rawrz's Avatar
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    Jul 2015
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    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    No, it won't. Good DPS will still be good, even with the higher requirement. Those who can't match those requirement will just stop trying.
    Are you speaking for yourself or are you representing a group you don't particularly belong (to)?

    These predictions, are again, baseless. My prediction would be, people will get marginally better in their mains, and noticeably better on alts. More people will be able to see how rotation changes affect them. Instant gratification on improvement.
    (7)
    Last edited by Rawrz; 05-16-2016 at 07:16 AM.

  6. #6
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Rawrz View Post
    These predictions, are again, baseless.
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    (0)

  7. #7
    Player
    Rawrz's Avatar
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    Jul 2015
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    Sir Rawrz
    World
    Gilgamesh
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    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    Are you saying that the parser using crowd, outpaced the content that people without additional tools were not able to, causing the developers to make the gap noticeable by increasing dps checks so the content would actually be a challenge?

    I wonder what would have happened if everyone had equal opportunity. An equally baseless assumption here, but I'd say more people would have cleared Alexander and the dps checks would have been harder.
    (3)

  8. #8
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    Character
    Arawn Wymer
    World
    Omega
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    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    But many came back for midas savage and have a greater time. They even admit the difficulty on savage alex was stupid. Honestly the challenge was great but the fights were boring, only one that was interesting was a3 XD.
    (3)

  9. #9
    Player
    Kezy_Kaatapoh's Avatar
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    Nov 2013
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    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    Honestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.

    A3 was difficult because it required everyone to either communicate or have strong raid awareness. There were mechanics that would inevitably cause a wipe if someone messed up. Digititis required everyone to pay attention to if they had a buff, maybe if the other person of your role had it, where the person with the buff you had to grab it from was, and then get there without running into someone else or running into someone who had a buff (depends on if you had one or not). Tornado phase required that DPS stayed spread out amongst the adds while staying away from tanks when necessary (this phase is honestly what killed most groups from what I saw. People couldn't handle the awareness check of this part). You had to figure out a way to handle Protean waves in the last phase that worked for your group, work out a plan for stunning/slowing the hand properly, watch out for the ball thing on the last mini phase of the last phase, etc. The DPS check in that fight wasn't too bad once you had some gear on you. Early on? Yeah, it was tight. But it's not why a large amount of people left raiding. It was the mechanics.

    A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.

    So yes, DPS checks were a little tight in some spots, but it's not what killed the raid scene. A3 was a blocker because it required people to actually pay attention to those around them. It's the same thing that made T7 a bit tough for some people in second Coil, but ultimately that fight didn't have as many highly punishing mechanics as A3, so it didn't kill the raid scene.

    But on the topic of DPS meters, and your statement that it would raise standards, there already are standards. If you're trying to get into a static, there's already expectations for what you should be hitting for your class and you'll be judged on your ability to hit those expectations while performing mechanics. Implementing an official parser won't change that. If you're afraid about it flowing down into casual content, then don't be. A large number of people are already using parsers, but you really don't see parser abuse that much (been playing since just after console release and I've seen it a total of 1 time. Anecdotal, sure, but it's similar across most people I've seen). Making an official parser won't make abuse ok regardless. It'll still be wrong to belittle someone for DPS and it'll still be reportable and people still won't flip out about it. I don't have anything to prove this, but there's nothing to disprove it either.
    (4)

  10. #10
    Player
    CookieMonsta's Avatar
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    Jul 2015
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    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Kezy_Kaatapoh View Post
    Honestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.


    A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.
    .
    You're mostly talking about top groups
    I agree with most of your points, however, I disagree with A4S. Yes it was definitely a HP check but I can tell you the DPS check for that fight is friggin insane, seriously, even in full ilevel 210 its super tight. Like you will have times where the ability to clear the 3rd leg before 2nd set of adds or not is dependent on the crits of the group, pot usage was pretty much mandatory at lower ilevels, especially if you don't have a class composition advantage (aka DRK).

    A3S definitely got easier with gear but I tell you the enrage was still no joke, with full ilevel 210 your typical group would typically clear him about 20 seconds before the enrage cascade (barring exceptional group speedrunners), this means a couple of deaths or a missed end-phase Digititus will quickly snowball in to an enrage even if they were successfully recovered. Also HOP was brutal, exceptionally brutal at early gear levels to the point where it was unclearable unless you had a composition advantage (e.g. NIN, BLM, BRD)
    (0)
    Last edited by CookieMonsta; 05-16-2016 at 11:32 AM.

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