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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd say Dark Knight is fine as it is, honestly... Paladin and Warrior have holding potential, Dark Knight has chasing potential... Plunge, Unmend, Dark Passenger, Carnal Chill, they all make Dark Knights much more powerful than the alternatives when hunting someone down... Holding people is arguably better, you're team can focus them down as well, but Stun resist and Purify are things...

    The biggest problem would seem to be that people suck at Dark Knight... Like I've said... Somewhere... MP management seems to be the biggest issue, although watching a few... Jesus Christ, some of you Dark Knights are really bad... Like, really bad... Why are you using Abyssal Drain and Unleash? I just... Well, can't imagine these people would be good at any Job... Beyond the really bad ones though, like I've said before, MP management is the main issue... Fail that, and your damage takes a nose dive... Grit could perhaps use some adjustment as well, given how easily it is for Paladin and Warrior to switch to defensive stances, while Dark Knight loses a lot of MP for Grit, both in switching it on and in losing Blood Weapon...

    Something as simple as having Manadraw would actually go a long way I think... I'd like to think I'm reasonably good with Dark Knight, given it's the only thing I Feast as, but MP still runs out all the same... Blood Price isn't particularly good in PvP, and Blood Weapon is less effective given how mobile fights are, Dark Knights MP recovery in PvP is lacking compared to PvE, and our MP drain is arguably greater in PvP given how burst heavy PvP is...
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    Last edited by Nalien; 05-16-2016 at 05:58 AM.

  2. #2
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Nalien View Post
    Grit could perhaps use some adjustment as well, given how easily it is for Paladin and Warrior to switch to defensive stances,
    Disagree on WAR being easy, WAR def stance increases are Max HP and heals received, meaning it is depend on also having the healer heal you. Compared to a Pally which is a mitigation. Mitigation is much better, which is also what the dark kit offers. We also need to be in tank stance to use 2 of our top 3 defensive cooldowns, the other tanks do not have this issue.

    WAR only does well in feast as every 90 secs it get melee level burst, after that it's kit is very limited.
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  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by AdamZ View Post
    Disagree on WAR being easy, WAR def stance increases are Max HP and heals received, meaning it is depend on also having the healer heal you. Compared to a Pally which is a mitigation. Mitigation is much better, which is also what the dark kit offers. We also need to be in tank stance to use 2 of our top 3 defensive cooldowns, the other tanks do not have this issue.
    Warrior can switch easily was my point. As a Dark Knight, if I switch Grit on I can wave goodbye to my MP, and probably Dark Arts with it... Warrior can just switch to Defiance and pop Equilibrium, if I've been pushing damage there is a good chance I can't even switch Grit on... If I can, I can forget about doing any significant damage for the rest of the match, while Warrior can easily just switch to Deliverance, keep their stacks, and throw out damage before switching back to Defiance... Paladins Oaths cost MP as well IIRC, but Paladins MP use is infrequent at best, while MP is central to Dark Knights role...

    Quote Originally Posted by AdamZ View Post
    WAR only does well in feast as every 90 secs it get melee level burst, after that it's kit is very limited.
    I wouldn't call the rest of Warriors kit limited... Storm's Eye and Storm's Path, Holmgang, Thrill of War, Mythril Tempest... I've got Carnal Chill... Maybe Delirium, but that's no Storm's Path... It's a rare sight to see Reprisal triggered and be in a position where I can actually use it properly... Blind on Dark Arts Dark Passenger is nice, more so when I'm the focus and stacked with Dark Arts Dark Dance, but that just takes me right back to that MP problem...

    I don't usually like the idea of homogenizing Jobs, but now that I think about it, Dark Knight could do with a Thrill of War/Clemency equivalent at this point... Let me sacrifice my own HP to restore that of a party members or something... Other than MP concerns, I'd say that would "fix" the Job... It provides a solid piece of utility for Dark Knight, with a payoff (sacrificing HP) that can afford it something extra (probably a short cooldown, based on the rest of our cooldowns), while also having some nice synergy with Dark Knights other skills (specifically Tar Pit and Sole Survivor). Fits perfectly with what Yoshida said about Dark Knight previously, too;

    Quote Originally Posted by Naoki_Yoshida View Post
    These changes are intended to make dark knight function as a tank that can protect himself and his allies through debuffs and health absorption.
    We'd be protecting our allies with health absorption. I'm fine with having better chase/ranged potential in exchange for holding potential. I'm fine with Carnal Chills fairly weak (since it can be removed and does nothing to Limit Breaks) mitigation utility. Warrior has very weak mitigation, but I see that as payoff for its offensive capabilities. Where I see Dark Knight really lacking at this point is in healing party members, Paladin is amazing for that, and Warrior isn't bad. Dark Knight has nothing though... Could still maybe do with some more utility else where, but Manadraw/Dark Arts cost reduction and this would do the most for the Job IMO.

    Although, having said that, I loath the idea of having to contemplate where to spend AP again... Even if they just give me Manadraw I'll be feeling conflicted with that... Can we get Rank 100 already?
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    Last edited by Nalien; 05-17-2016 at 01:43 AM.

  4. #4
    Player
    Chipscape's Avatar
    Join Date
    Jul 2015
    Posts
    18
    Character
    Chicken Soup
    World
    Ragnarok
    Main Class
    Machinist Lv 60
    Quote Originally Posted by AdamZ View Post
    WAR def stance increases are Max HP and heals received, meaning it is depend on also having the healer heal you. Compared to a Pally which is a mitigation.
    This only matters if you aren't topped at any point. Once you have max hp in defiance, they are the same. Considering you had to switch to defiance, you should be getting majority of the heals anyway.
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  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    I'd say Dark Knight is fine as it is, honestly...
    I agree that Drk's Mp management is definitely one of it's biggest set backs at the moment. There's no denying that they lack utility when compared to War and Pld, but insufficient mana cripples them to the point of uselessness. Mana draw would go a long way for this. The only other thing I'd probably like to see is Tar Pit adjusted to a ground based AoE that has a Bind, rather than a heavy. Their party utility would be fantastic, and their chase potential would serve the team, rather than just themselves.
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