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  1. #671
    Player
    Naro90's Avatar
    Join Date
    Apr 2016
    Posts
    2
    Character
    Naro Chuzzard
    World
    Lich
    Main Class
    Rogue Lv 60
    it wasn`t realy a challange for us... i just feel like i got farmed...
    i would like to have a 4v4 practice mode... just to earn some experience...
    (3)

  2. #672
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nalien View Post
    Seen Sotek? Cos then you might as well have. I generally only post to repeat their opinion, since apparently SE takes issue with people calling them out on paid for extra Retainers when this game really doesn't have adequate inventory space anymore...



    Like a reverse Mythril Tempest? Certainly wouldn't mind the extra interrupt skill...
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    (0)

  3. #673
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kisada View Post
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too... Now I'm just wondering if SE can actually implement something like that... Void Arks first boss does something similar during one of the phases, so I guess there is a precedent for it, somewhat similar to Holmgang was well, although both those examples also lock people out of moving for a time to actually make the effect noticeable. I wonder how effective it would be on someone who is presumably still moving about... Might need a greater range of effect to be noticeable?

    Self healing is still somewhat of an issue though, considering both Paladin and Warrior are OK in that department and can heal other party members too, while Dark Knight can barely heal itself and do absolutely nothing for its party. A well placed Clemency or Thrill of War can really ruin your chances and Dark Knight just doesn't have anything remotely similar. I guess a draw-in Tar Pit on the melee to pull them off the healer, and Carnal Chill on the ranged might be worthwhile, but that still seems somewhat underwhelming.
    (0)
    Last edited by Nalien; 04-18-2016 at 07:00 AM.

  4. #674
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Why can't a healer pick up the offensive buff to prevent the enemy team from acquiring it?

    Situation was: enemy warrior was destroying a crate, I binded them with Blizzard, stood on top of it and wasn't able to pick it up.
    (0)

  5. #675
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by BunnyChain View Post
    Why can't a healer pick up the offensive buff to prevent the enemy team from acquiring it?

    Situation was: enemy warrior was destroying a crate, I binded them with Blizzard, stood on top of it and wasn't able to pick it up.
    Whichever team destroys the box with majority damage gets the potion. There is no reason to pick up the potion unless you're a dps/WAR because the potion is grayed out for the side that lost the box (unobtainable). You can contribute dmg to the box, but mostly dps fights over it.
    (2)

  6. #676
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    If this thread is still being watched for suggestions.... : twice today I had someone DC as we entered, resulting in a loss, there needs to be a kick option after the 1 min where we are locked inside the fences.
    (0)

  7. #677
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nalien View Post
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too...
    Right, this is kind of why i want this with DRK. It goes from a job with no utility to a job where you can combo things with other aoe type jobs. That adds a great deal of value to DRK where it is otherwise at the bottom of the tank totem pole. And i think these kinds of mechanics, as i mentioned before, make for really fun and diverse gameplay whereas the current metagame is "i burst you, you burst me, now let's trade LB's" etc. It's pretty vanilla and unimaginative atm.

    And the more of these kinds of mechanics you add to not just drk, but other jobs, the much stronger and healthier the game becomes. Instead of the game devolving to "target this guy all at once, use offensive/defensive buffs/lb's and see who wins" there is now an element of "ok that is an ability we have to now watch out for so we actually have to execute a proper gameplan, or we have to use our calculated judgment in order to win." To me that's the game that i really want to see played in feast.

    If i wanna be picky i think a slightly bigger aoe is fine on the ability. The HP absorb is pretty useless and should be replaced with the black hole effect. I wouldn't mind them buffing it even a little bit more at the expense of a longer CD and essentially creating a job "ultimate" ability.

    On that tangent, one thing i think the game might want to experiment with (and is something that would REALLY add to gameplay) is to either buff the signature long CD pvp abilities and turn them into "job ultimates." Additionally they could add new skills outright which would true job ultimates while getting rid of LB's, a change i would love to see happen.
    (0)

  8. #678
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I've realized while playing The Feast that for some reason... I seem to get queued up with worse teams in the afternoon, but come night time, my win ratio starts improving. I'm not saying it's a surefire way to improve your points/rank/etc., but it seems that the more serious players are queuing up in the evening and early morning (like around Midnight and a little afterwards).
    (1)

  9. #679
    Player
    SaveTheSunF1R3x's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kyotsuke Mashuzu
    World
    Excalibur
    Main Class
    Scholar Lv 60
    I've noticed this as well and made the effort to only queue in the late night/early morning
    (0)

  10. #680
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Anyone else think Lore should be removed from Ranked Solo matches? I'm getting frustrated by players who either rarely PVP or flat out come in and state they are only here for Lore. Sometimes it's so blantly obvious they are trying to end the match quickly for the Lore. Capping out isn't a problem. Therefore it should NOT be a part of Ranked matches. We PVP players can do it just like everyone else. Give us something else. Maybe a Tome Specifically for PVP play ONLY?.... PLEASE!
    (0)

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