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  1. #1
    Player
    Mindy_Macready's Avatar
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    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sollux View Post
    You CAN churn them out (the "en masse" part will come when yields are changed), they just won't be 15 second Crafts that 100% HQ every single time.
    And that's the problem. These things are a time sink to craft stacks while guaranteeing quality, and it's ridiculous compared to the time they're consumed.

    In HW Crafting has seen the biggest changes and seems to be the single thing that SE isn't willing to copy-paste their 2.0 routine onto and because of this we CANNOT keep using 2.0 as a basis of what to expect.
    We can point to 2.x as a reason ALC worked. There's no sense in ignoring history "just because." D-pots will probably become the next x-pots unless the new gear allows us to craft max-pots without resorting to hasty and maker's mark to ensure quality.
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  2. #2
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    And that's the problem. These things are a time sink to craft stacks while guaranteeing quality, and it's ridiculous compared to the time they're consumed.
    A problem that will be resolved when they increase yields and the time taken to Craft a stack is reduced to a third of what it is now.

    Quote Originally Posted by Mindy_Macready View Post
    We can point to 2.x as a reason ALC worked. There's no sense in ignoring history "just because."
    I'm not saying we should ignore history, I'm saying we can't just assume something is going to happen based off of past trends and ONLY plan for that scenario. If you plan for both possibilities (following past trends/mixing it up) you're going to be in a much more flexible position than if you only prepared for 1 outcome.

    This isn't "just because" either. Since the very start of 3.0 Crafting Endgame has changed DRASTICALLY compared to 2.x (Specialist skills, the scrip system, Specialist recipes, etc.) and it's becoming less and less likely that they'll revert back to the trends we saw in the past. Yes, it's possible they'll repeat something, and I account for that when I prepare for a new patch, but I also keep in mind that nothing is guaranteed until patch notes are released.

    Quote Originally Posted by Mindy_Macready View Post
    D-pots will probably become the next x-pots unless the new gear allows us to craft max-pots without resorting to hasty and maker's mark to ensure quality.
    Again, Maker's Mark is not required to ensure quality, and since max pots are still an Endgame recipe I doubt we'll be getting away from Hasty Touch any time soon.

    You're probably right, drac pots will likely become the new x-pot, but I guarantee you if the only change was an increase in yields the max pot market would pick up DRAMATICALLY. Right now there's a huge gap between effort vs reward, but reduce that gap to a third and players will be much more willing to Craft/buy them regardless of the timesink.
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  3. #3
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sollux View Post
    A problem that will be resolved when they increase yields and the time taken to Craft a stack is reduced to a third of what it is now.
    I doubt it. Max-pots will be ignored in favor of the potions that can be mass-produced easily.

    I'm not saying we should ignore history, I'm saying we can't just assume something is going to happen based off of past trends and ONLY plan for that scenario.
    I never said I'm assuming it will happen. I'm saying it WORKED when it was that way, and they should consider moving back to that.

    This isn't "just because" either. Since the very start of 3.0 Crafting Endgame has changed DRASTICALLY compared to 2.x (Specialist skills, the scrip system, Specialist recipes, etc.)
    Crafted gear regained its glory after they realized how stupid those changes were. They do know when to move back when it makes sense.

    Again, Maker's Mark is not required to ensure quality, and since max pots are still an Endgame recipe I doubt we'll be getting away from Hasty Touch any time soon.
    Maker's mark is the best option for durability. And x-pots were end-game pots as well.
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  4. #4
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    I doubt it. Max-pots will be ignored in favor of the potions that can be mass-produced easily.
    Not for those looking to push the current or upcoming tier.

    Quote Originally Posted by Mindy_Macready View Post
    I never said I'm assuming it will happen. I'm saying it WORKED when it was that way, and they should consider moving back to that.
    There's nothing saying it won't work when yields are changed, and there is absolutely no way they can "backtrack" on recipe difficulty, nor should they. Endgame recipes SHOULD be difficult to Craft and even harder to guarantee HQ.

    Quote Originally Posted by Mindy_Macready View Post
    Crafted gear regained its glory after they realized how stupid those changes were. They do know when to move back when it makes sense.
    They didn't "move back" on anything gear-wise except scrip yields and Favor mats. Since Crafting Endgame can't be achieved in a single day like in 2.x they paced out the increase on recipe difficulty to give players time to get the gear they needed as new recipes were released.

    Quote Originally Posted by Mindy_Macready View Post
    Maker's mark is the best option for durability. And x-pots were end-game pots as well.
    Best option? Yes. Necessary? No. Endgame is supposed to be challenging and rewarding. The only thing that was challenging with 2.x Crafting was the challenge to the size of your wallet, and your reward was a market already saturated with sellers because the barrier to entry was way too low. 3.x Crafting actually rewarded those who took the time to gear up in 3.2 because while the size of your wallet can still determine the speed in which you reach Endgame it's MUCH harder (if not impossible) to find enough gear pieces/mats to gear out the classes you want, and that's not a bad thing.
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    Crafting is my Endgame, and I'm an Elitist.