The yield of potion crafts has been discussed before by the GMs on the forums, but what about addressing the difficulty of each craft?

The reason x-pots worked so well in 2.x (and a large reason why they're still in use today) is because a sufficiently-geared ALC could macro 2-star items in 2.2, which is when x-pots were introduced.

This was at the same time 3-star crafts were introduced, so theoretically x-pots could've had the same problem we see with max-pots today, where they, for some reason, need to be as difficult to craft as 220 gear, even though you go many 15-second potions in a session of raiding.

This really needs to be addressed, especially since the specialist system was added, which makes max-potion-making ALCs even rarer than they currently are.

It really needs to be that a sufficiently-geared ALC can churn them out with a macro again, or otherwise people won't bother.