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  1. #1
    Player
    AnduinLynn's Avatar
    Join Date
    Jan 2016
    Posts
    120
    Character
    Bailey Reed
    World
    Balmung
    Main Class
    Warrior Lv 60
    I would like to see hair physics, because there are a ton of clothes that clip with long hair, specifically the taffeta hood.
    (0)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnduinLynn View Post
    I would like to see hair physics, because there are a ton of clothes that clip with long hair, specifically the taffeta hood.
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    (1)

  3. #3
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    Well the easiest solution is to have conditional checking on head/body pieces is that if you have a hairstyle that clips with it. Swap the hair to be put into a compact version like a ponytail, or a bun. This would be a simple model change.

    The reason they won't do this one is because it will mean more data per character, and means they would have to model different hairstyles to work with different armour.
    (0)