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  1. #1
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambadelta View Post
    Well the easiest solution is to have conditional checking on head/body pieces is that if you have a hairstyle that clips with it. Swap the hair to be put into a compact version like a ponytail, or a bun. This would be a simple model change.
    The reason I hope they never do this is because it looks meh and you end up having no control over whether that headpiece you like forces a different hairstyle on you.

    Quote Originally Posted by Saccharin View Post
    Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.
    3D hair is modelled in layered chunks, even Gerolt from Witcher 3 with his fancy Hairworks tech has chunked hair. That being said, you can designate collision between hair chunks and body chunks, but that means designating collision for every single chunk of every single hairstyle, including race-modified hairstyles as well as every single piece of body armor. The scale of that kind of work can be done for a single player game or co-op game where nothing is really changed or added apart from DLC, but you'll never see this in any kind of game with continually added content like an MMO. It's just way too much added work. Not even the vaunted Black Desert Online with each hair chunk having basic physics can escape horrible clipping.

    Quote Originally Posted by Lambdafish View Post
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    Physics is entirely client-side. You should be more worried about your own video card going up in smoke before anything related to server.

    Quote Originally Posted by Jillian View Post
    I would love it if SE would add physics to some of the long/hanging type sleeves we have. I avoid glamour like the robe you are using because the pointy sleeves drive me crazy.
    It would certainly be nice if they could add some drapiness to long sleeves but keep in mind that with those body armors, we actually don't have forearms (the hands are glued onto the robe at the wrists) and the connections between wrist and sleeve are pretty low-poly and would have to be animation-boned uniquely to prevent horrific clipping in any sort of breeze. They -could- design sleeves more like skirts (i.e. a cone + a skintight tube for forearm), but sleeves have a lot more visual variety than basic skirt shapes- they would be sacrificing sleeve variety in exchange for flappy sleeves (and higher poly count). I don't think it's impossible, but not sure if that's a good sacrifice to make.
    (2)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I like the more limited range we have since most other games I've seen and played can never get cloth physics quite right. They try for realistic physics and wind up with a nightmarish amount of clipping and/or with clothing that moves too much instead of too little. FFXIV could probably stand to use a little more though since some longer items tend to look like they're drenched in industrial strength starch or made of rigid plastic and it looks awkward.
    (4)

  3. #3
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    All I want is for hair to be able to interact with clothing, it seems like it'd be a lot less resource intensive than cloth physics and I can't wear half the chests in the game because my character's hair juts through it, despite being able to be affected by movement and wind just fine.
    (2)

  4. #4
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DeeColon View Post
    All I want is for hair to be able to interact with clothing, it seems like it'd be a lot less resource intensive than cloth physics and I can't wear half the chests in the game because my character's hair juts through it, despite being able to be affected by movement and wind just fine.
    Sadly hair physics without clipping is REALLY HARD and takes a lot of system resources due to the interaction between hair and body (much less all the different clothing options). Then multiply that by characters on the screen. MMOs (much less ones roped to consoles) aren't designed to require ridiculously top-end systems to display more than a handful of characters at once. Which is one reason why FFXIV 1.0 burned.
    (5)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by DeeColon View Post
    All I want is for hair to be able to interact with clothing, it seems like it'd be a lot less resource intensive than cloth physics and I can't wear half the chests in the game because my character's hair juts through it, despite being able to be affected by movement and wind just fine.
    Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.
    (0)

  6. #6
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99

    I want better graphics!...

    Anything that improves the game's visual quality is fine by me, I'm sure they could find the right way to do it, they could ask FFXV's team, that game looks much better!...
    (4)

  7. #7
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SigmaOZ View Post
    Anything that improves the game's visual quality is fine by me, I'm sure they could find the right way to do it, they could ask FFXV's team, that game looks much better!...
    Well of course a single player game will look better than a MMO lol
    (1)

  8. #8
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    Nope PS3 Limitations. c:
    (2)

  9. #9
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Medicine View Post
    Nope PS3 Limitations. c:
    Not just that, SE wants this game to be more excusable to casual players (like myself).
    Most casual players(and a large chunk of midcore and hardcore players) don't have game-rigs and/or high-end graphics cards and processors.
    (2)

  10. #10
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mimilu View Post
    Not just that, SE wants this game to be more excusable to casual players (like myself).
    Most casual players(and a large chunk of midcore and hardcore players) don't have game-rigs and/or high-end graphics cards and processors.
    Make it an option for people who can actually use it? I'd like to benefit from my higher end PC parts.
    (2)

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