Quote Originally Posted by Deathgiver View Post
As far as sheltron goes, yes we do take planned usage of that into account. Buffs that are still rng dependant like bulwark and drks parry up skill not so much. During early seph ex our pld would sheltron every tower to ensure that a cure I was sufficient after Da'at to ease mp usage.

Your math is also flawed on the ultimate cd exchange for healer gcds. Given same circumstances (~9 seconds to 0 hp + ~9 seconds invuln then bene) for living dead, a pld or war can wait to pop hallowed ground or holmgang until they are danger low, which should be at least roughly 6-7 seconds if it takes 9 to dead. That makes a pld give 15-16 seconds, a war 11-12 seconds, and for planned usage a war doesn't need a heal after as they can IB, Equilibrium, ToB to well over half hp in the span of 1 gcd. pld vs drk is maybe a differenc of 1 gcd depending on how scared the pld gets and war vs drk might be 2 gcds difference.
Ah, you are correct about Sheltron. Since I forget unlike Inner Beast, it is usable in Sword Oath. If purely tanking, Inner Beast > Sheltron but that shouldn't be the case under optimal play. The ultimate logic is another good point that I seem to have glossed over, although DRK is not as large a gain over the other tanks as I had thought, it is probably still safer to do so with DRK than with the others in the unfortunate event that PLD or WAR mistime or get crit to death before they can activate Hallowed Ground or Holmgang.

Quote Originally Posted by Reynhart View Post
Except that WAR can bring itself back almost to full life with Inner Beast + Equilibirum + Second Wind + Thrill Of Battle. Just look at Xeno's Titan EX solo, you'd surprised.
This is no longer the case with the sweeping 3.2 changes to tanks. That video was during STR era where Tanks had a much lower HP total and a much stronger attack power.

Nowadays Warriors have 30k+ HP in defiance while Equilbrium has gotten weaker with the attack power change. The % of HP healed is much lower than back then. At best I can heal my total HP pool if I get equilibrum to crit while under berserk for 12k, second wind to crit for 3.5k and 6k crit for IB. This is a little bit around 65% HP. Still great but ultimately requires being in Defiance, timing a Berserk, and hoping for criticals. Everything has a cost to WAR's performance as doing the aforementioned costs you 1/2 Fell Cleaves and maybe 10 seconds of Defiance penalty versus PLD who has practically no cost to using Hallowed Ground for a far superior effect.

Thrill of Battle doesn't 'heal' like you think it would since it actually doesn't change the %HP state you are in, just your total HP amount. It's no different than popping Rampart, but for one hit unless healed.