If you do add a lack luster tank job. And then add in a highly requested dps class. What exactly does that do to the queue system?
Remember what happened when ninja was added.



If you do add a lack luster tank job. And then add in a highly requested dps class. What exactly does that do to the queue system?
Remember what happened when ninja was added.
It will do nothing. Healers and Tanks will always be in demand and the DPS roles will remain bloated and congested. Nothing can be done about it.
Please go back and read my previous comments on the topic of magic tanks and provide a valid solution to the numerous issues that arise when dealing with a "magic" tank that don't include a tremendous amount of additional time/money from the development team or be an absolute nightmare to balance. Even then, considering over half the magic classes in the game are healers, you ideally don't want to lure them from their role.
But to sum up the issues:
-Itemization, how are they going to handle gear?
-Casting, they cannot stand still and cast, tanks must be mobile, especially for content like PvP
-Iconic jobs that fit the idea of tanking that are also widely requested/popular
-How this concept is more popular (And thus a safer bet) than a requested job (SAM) that is brought up every week.
-How is this job going to be balanced? With wild concepts for abilities comes exponentially more difficulty when balancing
Different =/= better. Saying "add a magic tank" is not a solution with thought-out and reasonable/practical expectations.
Last edited by Shippuu; 05-10-2016 at 09:45 AM.
Huh, I wasn't aware you were part of their development team as a coder, with intricate knowledge of their gear coding to be able to even comment on the simplicity of the action. Silly me!
Sarcasm aside, you can't really comment on the difficulty of something like that. Regardless if you want to consider it lazy development, or just realistically using your resources it doesn't change the fact that the chances are very high the next tank job (if there is a next tank job) it will continue to use Fending armor. Of the two tanks proposed (RMD or SAM) Samurai is the one with the most history of wearing heavy armor and is thus the more likely option. It also has plenty of other common features with the other tanks which while not providing more diversity offers up an easier time balancing which again is the more likely option they will take.
These things have been discussed before and ultimately with these solutions, how would this job be any different then PLD and DRK? They have instant cast (And some cast time) spells. DRK manages MP as a prominent mechanic. You would have a melee attacking job with instant cast magic spells, which just isn't that much different than what we've already got.
Because people are selfish and want the role that they play most. More players play DPS jobs = more people ask for it to be a DPS. Doesn't change that adding tank roles and healing roles are far more important to the health of this game then a constant stream of DPS jobs.
My point is between these 2 very requested jobs, one of them fits as a tanking role far more easily than the other. Easier = more likely to happen when time and money are factored into the equation.
They're also responsible for putting out buckets of content every 3 months. Call them lazy all you want but there isn't another MMO on the market that pushes content like they do.
I would love for them to have infinite freedom to make whatever their wildest imaginations can think of, but at the same time the reality situation is they are only human, they are a business, they have time and budget constraints. It's fun to think of all kinds of wild and crazy ideas but in the end things need to be grounded.
DPS roles will remain congested for as long as more than half the player base finds entertainment only in elements limited to or primarily held by DPS classes. That's a far cry from nothing being doable. It just means healers and tanks need some new ways to attract different gameplay preferences.
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