Quote Originally Posted by Kaurie View Post
I dislike that you do not obtain gear as loot from a mob, but instead are given a currency and purchase it in a very predictable manner
That's actually exactly what's nice about it. Yes, it might make it feel more like a checklist (I have a list of which gear to buy, how many tomes to save and which alex NM tokens I need for 10 weeks in advance minimum), but it also brings with it the very nice comfort of ACTUALLY GETTING SOMETHING for the effort you put in. Seeing as you started playing in April last year, you weren't around when the forums were full of complaints by people who were RAGING because they never got any gear they needed just because RNG liked to f*ck with them. Personally, I'm also one of those people who have just the worst luck. I LIKE knowing that if I run content, at the end of the week, I get something for my effort.

Quote Originally Posted by Kaurie View Post
I dislike that lore is distributed unevenly based on time and effort - i.e. you get 30 lore for beating A5S, but 75 lore for expert roulette.
I dislike that the highest reward to time/effort ratio is Expert Roulette, which is fast and incredibly easy, with only 2 roulette options on a daily basis.
I don't disagree with that. The distribution seems somewhat random and not fairly tied to the time and effort put in. On the other hand, you also get Savage Gear/Tokens for clearing savage, so that might be the reason why you get less tomestones for it (well, and the fact that you actually don't get 75 for running an expert dungeon, it's just a once-a-day kind of thing).
But yes, I can totally get behind adjustments to the distribution of tomes as long as they are still fairly accecible for non-raiding players^^

Quote Originally Posted by Kaurie View Post
I dislike that there are not really any other options for gearing. If you want Savage, you need to be getting tome gear (or pentameld crafting). So your options are spending loads of gil, crafting or lore gear. I'd like ti if there were more battle oriented options (such as drops in dungeons that are not 35 ilvl's below what the currency from the same dungeon buys you)
A5S and A6S are easily doable in 220 gear which can be both crafted and obtained from Alex NM. Yes, as you get higher the better gear you need, but you'll spend time learning the fights anyway, so even with a limit on tome gear, you'll obtain some over the course of the weeks in which you learn the savage fights.

Quote Originally Posted by Kaurie View Post
"a bit of unpleasant stuff" - Always something you want people saying about your entertainment product.
Pretty much nobody likes to grind for exp, yet many RPGs that have you grind for exp are deeply beloved, like, for example, many of the old-school FF games. Or think P*kemon. Is it fun to fight the same wild ones over and over again to level up your monster of choice? Most people would consider it tedious. They still enjoy the games at whole though, because of other aspects that are locked behind doing something somewhat unpleasant first. Even in a game you can't have everything be happy instant gratification. It's also unpleasant to die again and again to a hard boss, but that makes it that much better when you actually do beat him.

Quote Originally Posted by Kaurie View Post
I have stopped capping entirely, and I log in just to raid 5 hours per week. Once we have our other healer back from vacation, or sub healer is taking my spot and I am unsubbing. Definitely something I am sure Square wants.
Well, that's your desicion then. SE gave us lots of other things to do besides raiding (as much as POSSIBLE, that is; you can't expect them to churn out 20 new dungeons each week, it's simply not possible), and if you refuse to do any of them there really is nothing SE can do about it.
In the end, you should be doing content for fun, because you enjoy it, not simply for the reward. That means not just farming ex roulette all the time but doing other roulettes as well that might give you less of a perfect time/tome output efficiency but break up your routine. It means doing beasttribe dailies, or even things that are completely unrelated to your tome gain, like helping newbies through their first dungeon experience, run content of which you enjoy the mechanics or just random ones to gather pretty glamours and songs, farming ex primals to either get mounts/weapons yourself or help friends/guildies with it, go and gather/craft something if you don't feel like fighting, or level up a low lvl class, and so on.
There is a giant list of things you can do in this game, and you choose to not do anything but alex savage and ex roulette.
There is really nothing an abolishment of tomes (or the cap on them) would change, other than it would not just STILL force you to run the same content over and over again for the best gear (say tome gear dropped from ex dungeons instead), it just would make you hate it even more because you'd never be getting the gear you want either.

Quote Originally Posted by Elky View Post
People with that argument are obnoxious. I enjoy getting stronger in game, I do not enjoy doing the same content repeatedly. Its that simple. And people complain about it because its getting boring.
Like I said before, there is a limit on how much new content they can give us each patch. It's not like Yoshi just needs to snap his fingers and 5 new dungeons/raids/trials/etc. are conjured out of thin air.
These things take a lot of time to build, and complaining about having to make do with only 2 new ex dungeons per patch is not gonna change anything because you can't just will additional ones into existence.
They give us other options too, but of course they also are existing content, because, again, you can't just will new content into existence. And even in the patches that DO give us new other options, they get abandoned right away if they don't ALSO have the best time/tome ratio ever.

Quote Originally Posted by Kaurie View Post
I think she means there should be some sort of benefit of capping added that isn't centered around vertical progression. I'd guess things like crafting mats, crafting gear, treasure maps, consumables (i.e. food), mounts, minions and so on, that all could be purchased with Lore.
that would be awesome and a great way to make tomes relevant even to those who do not raid