"you need to decide what's more important to you" hmmm, there are a lot of other games to play.Then you need to decide what's more important to you - being efficient or having fun. Me, I'll take fun any day. I've got an entire week to cap Lore so I'm in no hurry, but since I'm getting Lore doing things I enjoy doing, it's not so much of a grind.
As of right now I'm 421/450 for the week already.
The cap's kinda small though. Is there really people that don't cap by Tuesday night?
I can only speak for myself personally, but I'm more concerned with Poetics and ESO than lore. I need to farm up 320 Unidentified relic upgrade items!
Last edited by Thunda_Cat_SMASH; 05-05-2016 at 04:27 PM. Reason: Lack of clarity I guess.
Logging on and thinking, "I have to cap" is not a very good incentive to log in to play a game.
Good god man. You do that every week? I'm just thankful they released crafted gear and I barely had to buy any lore gear for my tanks. Not gearing up any more until 3.4 aside from drops I get in Savage.
Drex is boring and is the fastest way to cap... yeah u can cap doing pvp , but 1 i dont like pvp in this game and 2nd the queues are horrible..
ok do something u may find fun ......what? if it isnt Drex is has huge queues or never pops...if its for solo play, it can take me hours to no ened... and even then i would despise the content that i found it fun....and i dont want to kill the few things fun left on FFXIV for me.
I pray the twelve for the palace to be FUN , because that can save me from having to endure this tomes anymore....
they need to introduce the "FFXI" system, , for those that dont know how it works...its a list of task...from killing 20 morbol , to execute 20 ws , to explore that place , cast this skill 20 times , even job specific quests .....and that get u points to buy gear in FFXI , but here we can get some lore ...
The idea of specific tasks to get "points" is pretty cool. I could get behind that for the sake of variety.they need to introduce the "FFXI" system, , for those that dont know how it works...its a list of task...from killing 20 morbol , to execute 20 ws , to explore that place , cast this skill 20 times , even job specific quests .....and that get u points to buy gear in FFXI , but here we can get some lore ...
Lore is the exact same thing as "points to buy gear" though... ._.
75/450 got caught up in novice network yesterday, im not even sure why im worried about it since i got a lore weapon already
I don't know why people always complain about the tome grind. If we weren't grinding tomes we'd be grinding something else and very likely be a lot worse off for it. We could have a more "traditional" approach where the best gear comes from highly contested rare mobs with long respawn times and really low drop rates. Or we could even have a system where your base gear is easier to get, but you have to jump through multiple flaming hoops to upgrade it. Bonus points if upgrades can fail and waste the materials you used. Triple Word Score if failing can also cause the gear to downgrade or even be completely destroyed. I've even played games where their gearing system was some wild amalgamation of the above and it was eight flavors of awful to deal with.
Yeah, considering some of the more popular alternative systems out there I'd much rather have something like tomes where my progress isn't based solely on copious amounts of time and luck.
For what? Having a rolling cap or a larger cap are popular suggestions for some reason, but they wouldn't really help anyone.
Weekly rollover: The only people who this would "help" are people who normally cap, but may have missed a few days or a week so they can effectively "catch up" if they have enough free time and determination. Otherwise it doesn't help people who normally hit the weekly cap because they're already capping to begin with, hence no rollover. People who can't or don't bother making the weekly limit still wouldn't do it so their cap would grow pointlessly larger every week.
Monthly or longer cap periods: Same problem as the weekly rollover suggestion. Players who were already capping weekly will either cap early and now be forced to wait even longer for the reset or they pace themselves so they hit the cap closer to the end of the month meaning their progress is exactly the same as it was with the weekly cap and therefor there was no point in making it monthly vs. weekly. People who weren't making the weekly cap anyway still won't be meeting the cap if it were a monthly reset.
With this character's death, the thread of prophecy remains intact.
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