I was getting 5m queues this time yesterday lol, but yeah... Today hasn't been great... I imagine people are dropping out with hopes of maintaining their current position in the top 100 by doing nothing... Shame SE didn't implement a counter for that... We have a system that forces people into their houses or risk losing them, but we have nothing to keep people queuing Feast after they hit ~1,000 rating...
This is why I'd focus on making Frontlines sustainable, rather than letting it wax and wane as it currently does... Frontlines is very much the casual scene, it was always designed as such, and it's always been such. I recall very little hostility in Frontlines and much more joking... That's the perfect environment to grow the PvP community, for people new to it to get a feel for PvP. That growth, hopefully, would translate into more people entering the competitive scene.
The only problem with that, is how do you maintain Frontlines? I have no reason to queue for Frontlines, Feast offers all the rewards I could need (and I care about none of them save the rating, currently). If the "hardcore" PvPers have no reason to do Frontlines, then the queues are not going to be sustainable, passing interest from PvE players will be wasted as the queues will be long without that core PvP playerbase maintaining Frontline queues. Despite the small population, SE kinda needs to maintain Frontlines and Wolves' Den... Without new players, Wolves' Den wont grow, but with no reason for veteran plays to touch the casual mode, there is no where for new players to safely grow... We can try and be nicer in Wolves' Den, but then Wolves' Den stops being the "hardcore" playground it was always meant to be... It's meant to be the competitive scene, but how can you call it such when "What is Purify?" is a common question there?
Perhaps the game simply can't handle a competitive scene for PvP, but I wouldn't jump to that conclusion... I'd say PvP is more popular than it once was, and I'd blame that on Frontlines, despite its flaws it has done its job... If SE could just stop being stubborn and address its flaws, it might do its job well enough to sustain a competitive scene... I mean Frontlines is mostly dead, but those short bursts of interest from a new mode have grown the community somewhat IMO... Imagine if it was constantly active and readily accessible? How many must have concluded PvP is dead in this game when they saw 30m+ wait times on Frontlines...



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