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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    644
    and you are right, in chaos data center, queueing is long now...
    the feast i half dead already
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kensatsu View Post
    and you are right, in chaos data center, queueing is long now...
    the feast i half dead already
    I was getting 5m queues this time yesterday lol, but yeah... Today hasn't been great... I imagine people are dropping out with hopes of maintaining their current position in the top 100 by doing nothing... Shame SE didn't implement a counter for that... We have a system that forces people into their houses or risk losing them, but we have nothing to keep people queuing Feast after they hit ~1,000 rating...

    Quote Originally Posted by JazzofEtro View Post
    PVE Players: Players that well... make up for more that 80%+ of the FFXIV community. Easy! That may end up trying The Feast.
    Say... "I tried it but everyone was so rude. I really don't want to go back there."

    Honestly the last is what will make up a huge about of our population. And with this new group I've started I can say that my words do hold a lot of truth. So many people are interested in PVP but scared to try it and when they finally do...
    This is why I'd focus on making Frontlines sustainable, rather than letting it wax and wane as it currently does... Frontlines is very much the casual scene, it was always designed as such, and it's always been such. I recall very little hostility in Frontlines and much more joking... That's the perfect environment to grow the PvP community, for people new to it to get a feel for PvP. That growth, hopefully, would translate into more people entering the competitive scene.

    The only problem with that, is how do you maintain Frontlines? I have no reason to queue for Frontlines, Feast offers all the rewards I could need (and I care about none of them save the rating, currently). If the "hardcore" PvPers have no reason to do Frontlines, then the queues are not going to be sustainable, passing interest from PvE players will be wasted as the queues will be long without that core PvP playerbase maintaining Frontline queues. Despite the small population, SE kinda needs to maintain Frontlines and Wolves' Den... Without new players, Wolves' Den wont grow, but with no reason for veteran plays to touch the casual mode, there is no where for new players to safely grow... We can try and be nicer in Wolves' Den, but then Wolves' Den stops being the "hardcore" playground it was always meant to be... It's meant to be the competitive scene, but how can you call it such when "What is Purify?" is a common question there?

    Perhaps the game simply can't handle a competitive scene for PvP, but I wouldn't jump to that conclusion... I'd say PvP is more popular than it once was, and I'd blame that on Frontlines, despite its flaws it has done its job... If SE could just stop being stubborn and address its flaws, it might do its job well enough to sustain a competitive scene... I mean Frontlines is mostly dead, but those short bursts of interest from a new mode have grown the community somewhat IMO... Imagine if it was constantly active and readily accessible? How many must have concluded PvP is dead in this game when they saw 30m+ wait times on Frontlines...
    (0)
    Last edited by Nalien; 05-05-2016 at 02:23 AM.