All great idea's I'm sure and some stuff I'd love to see but as we've seen with AST/DRK/MCH most of which is a mish mash of already existing jobs and has one small job defining gimmick to set it apart from it's peers...can we honestly expect SAM or even RDM to be any different and in that aspect will they really be bringing unique mechanics in their kit to set them apart from every other job out there?

Because honestly after the 3.0 jobs I highly highly doubt that to be the case. I've seen many a forum poster on here have much grander idea's then what the devs have seen to throw at us.