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  1. #11
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Hierro View Post
    Personally, I start with unmend and plunge, followed by scourge. Since my aggro combo is one GCD delayed compared to yours due to scourge, plunge's extra damage helps me keep aggro for that moment. Now, pulling with plunge isn't the worst thing ever. If it were to be used for a pull, well, that's only 20% damage loss on ONE oGCD.

    I love DPSing as a tank, I sympathize and empathize with the idea of pushing out as much as you can, and advocate it. But it feels like splitting hairs, having this oGCD here or there. Let's not forget, it's one opener, not a whole fight of rotations. I feel it helps add to the aggro generated at the start, which to me translates to more time being afford out of tank stance and therefore more DPS. It isn't like I'm pushing for a crappy opener either, after all, I'm benefiting from scourge ticks for half a duration before you use yours. Not to say that yours isn't well thought through, but to say what I'm saying isn't bad either.
    Of course whatever opener is not THAT bad, but it's almost pathetic to rely on something that doesn't have enmity bonus, and on top of that claiming it "helps" which 200pot is probably not going to be, making it better to use to DPS for the most part.
    Of course, your opener is not THAT bad, but to claim that a skill that doesn't give enmity bonus "helpful" to maintain aggro is quite a long shot. Happy now? lmao.

    People like to start Power Slash combo in Grit, so that you don't have issue with pushing for DPS without having to use extra Power Slashes. If you use Unmend > Plunge > Scourge first, that means you are losing out -20% from both Plunge and Scourge (-20% is 400pot from 500pot, you bet that it's a lot). And people just seem to keep forgetting or don't want to mention about the animation lock? It feels terrible to get locked from using skills, that's is what you get from using Plunge into whatever skills next.

    If you think using Scourge early is better with the -20%, you only take 7.5sec to do PS combo, Grit off and Scourge away all you want. Remember that if you apply Scourge early during Grit uptime, it's very awkward for you to reapply it when you don't have Grit up.

    If you are able to see the data individually in FFlogs, do see what the top DRKs have been doing. There are rarely cases where you want to use Plunge on pull or saving it for mechanics.
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    Last edited by Sarcatica; 04-26-2016 at 05:33 PM.