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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by JackFross View Post
    I run dungeons almost exclusively on my SCH on my main and PLD on my alt these days. I literally never press a heal button on any boss in any level 60 dungeon at i213 and my tanks never come close to death. No matter how bad your healer is, there's no excuse for a tank death in a boss fight.
    Mmmkay gonna make them work for that commendation then.

    It's just since I did that Vault run for the DRK relic we had a DRG that got chained to the healer on last boss and the healer knew what to do but the DRG kept running to the Healer(decent WHM actually) and they both got cooked. If we didn't have a Summoner with us to res the healer we would have had a wipe. Actually had to throw out a Living Dead for that fight. And in Dungeons if I use LD it's because someone fucked up since I generally never have to use it.
    (0)

  2. #2
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MagiusNecros View Post
    And in Dungeons if I use LD it's because someone fucked up since I generally never have to use it.
    Don't get down because of that. There is little room for Living Dead at all. It is not even a good panic button, since you would do best to pair it up with Convalesnce.
    In dungeons i am not using Living Dead, unless i want to kill a dying mob so next pull would be one mob less.
    In raids it is mostly No-other-cooldowns-to-pop when tank buster is incoming, or when your HP is so low, that you won't survive even with 30% mitigation.

    Thou i highly reccomend TeamSpeak or any form of verbal communication, cause LD can be used very efficiently actually, it is just very uncomfortable.
    (1)

  3. #3
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Mmmkay gonna make them work for that commendation then.

    It's just since I did that Vault run for the DRK relic we had a DRG that got chained to the healer on last boss and the healer knew what to do but the DRG kept running to the Healer(decent WHM actually) and they both got cooked. If we didn't have a Summoner with us to res the healer we would have had a wipe. Actually had to throw out a Living Dead for that fight. And in Dungeons if I use LD it's because someone fucked up since I generally never have to use it.
    In fairness, there are some bosses that I always do in tank stance. Notable inclusions in that would be mostly every Primal when I'm the main tank (Thordan, Sephirot, etc) and - oddly enough - the boss you just referenced. That boss in the Vault is the most heavy-hitting (raid-wide) boss in Heavensward, outside of endgame trials and raids. He craps damage left and right and has actual, serious mechanics to watch out for. It's too dangerous, imo, to fight it with less mitigation. I'll swap to Sword Oath or drop Grit rarely, with a cooldown in addition (or obviously during the add phase because derpderp), but yeah.

    Dungeon bosses in general aren't hard to heal, but there are a handful of noteworthy exceptions to the rule (namely: final boss of Fractal Continuum, final boss of The Vault, second boss of Antitower if the healer messes up and runs to the opposite side of you and the dps don't do their job :0) but they're few and far between and a good healer won't notice the difference between ShO/SwO, Grit/No-Grit, and Def/Del.


    That said - I still always pull every boss in Grit for that initial hate lead, starting with a Power Slash. The only time I deviate is if my DPS are both doing less than me on bosses in a dungeon, since then I won't need Grit for hate at all and need to carry a bit harder than usual. It's personal preference and comfort level, whether you pull with or without Grit, I just feel Grit pulls are safer in most situations, and there's very little reason to remain in Grit for long, as healing in dungeons is never intensive enough to make the difference noticeable. The difference is Grit = no heals (occasional Regens), no Grit = 1 Adlo/Cure 1 replaces 1 Broil/Stone 3 here and there at worst. The extra tank dps easily outweighs that minor loss.
    (1)