Quote Originally Posted by JackFross View Post
The way I tend to pull as DRK is:
Unmend>[LB]>HS>SS>PS>[DA+drop Grit]>HS>[BW>CaS]>SS>[DP>DA]>SE>[PL]>S>[SE]>HS>[LB>DA]>SS>SE
Salted can probably be dropped pre-pull, but losing the initial shot of Grit damage for a delayed non-Grit SE feels better to me. After that SE, you can slap Grit back on if you feel you need more hate - it's very unlikely you'll lose hate through those two combos, and I generally will just use a PS either in place of the SE there (usually keeping the DA because BW is up and if I need it, I want the (marginally) bigger lead) or as he next combo not shown.
Personally, I start with unmend and plunge, followed by scourge. Since my aggro combo is one GCD delayed compared to yours due to scourge, plunge's extra damage helps me keep aggro for that moment. Now, pulling with plunge isn't the worst thing ever. If it were to be used for a pull, well, that's only 20% damage loss on ONE oGCD. The difference between usage is also 15 seconds, if we're comparing your proposal and what everyone else does, and that's not a terribly huge deal breaker. Remember, we're no longer in the age of tight and strict dps checks.

I love DPSing as a tank, I sympathize and empathize with the idea of pushing out as much as you can, and advocate it. But it feels like splitting hairs, having this oGCD here or there. Let's not forget, it's one opener, not a whole fight of rotations. I feel it helps add to the aggro generated at the start, which to me translates to more time being afford out of tank stance and therefore more DPS. It isn't like I'm pushing for a crappy opener either, after all, I'm benefiting from scourge ticks for half a duration before you use yours. Not to say that yours isn't well thought through, but to say what I'm saying isn't bad either.