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  1. #101
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MeiUshu View Post
    you dont have to be an a*** to be punished...
    Hold on, we're talking about penatly for bailing out of a Duty, here
    No one can force that on you
    (1)

  2. #102
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    So, you want every trial from the same roulette to take the exact same time with the exact same pace for the exact same rewards ? And here I thought people complained that we don't have more varied content...
    You missed the OR part. I said you either balance the time investment (so it would make sense to move Aetherial Chemical Research Facility to the MSQ Roulette where its length is closer to the other options) OR you give them bigger bonuses for doing Aetherial Chemical Research Facility.

    You do realize that they've already done this, right? They increased the EXP reward from Steps of Faith from the trial roulette sometime after they nerfed it. For my friends that use trial for leveling purposes, they're actually incredibly happy to get SoF now because you get a colossal amount of EXP. They went from auto leaving it to actually trying to queue into it. Amazing what appropriate rewards will do. That's opposed to...

    Quote Originally Posted by Reynhart View Post
    SE had to put a penatly because some jerks were leaving duty right from the beginning. They also had to put a vote kick because people where harassing each other. They had to put a penalty for canceling duty too much time in the same day because people were "farming" in-progress duty...
    Strop taking it backwards
    ...this type of mentality. Where has all that punishment led us? To this day. Where nothing has changed. People still leave duties and more punishment will not stop them. On the flip side you could provide a list ten times as long of all the positive things SE has done to incentivize people to do content and how much more overwhelmingly effective it has been. You're like that parent who keeps beating their child after they're already unconscious thinking child abuse is effective positive psychological reinforcement. There should be a middle ground and the reality is a lot of duties in these roulettes do not have appropriately scaled rewards. That is the reason people leave.

    But, I suppose you could continue being blind to the actual problem as well as the actual solution...

    Quote Originally Posted by Reynhart View Post
    Oh, and by the way...Aurum Vale and Dzemael Darkhold were the most avoided dungeon in 2.x despite giving the best Xp reward, so even your solution wouldn't be enough.
    ...which you prove here. This argument pertains to time returns. Unlike what you've said, DD was one of the most spammed dungeons in 2.X because it was fast, easy, really good EXP. AV was despised because while it gave good EXP it was not time efficient due to how prone AV runs were to end up as wipe fests. AV's EXP reward is not great when the run takes you 40 minutes. Again, it's a no brainer that when the goal is to level quickly, people will gravitate towards content with good time returns.

    Just to prove my point, imagine they made it so that a single AV run out of your leveling roulette leveled you straight to 60 in one run and gave you 450 lore and 2000 eso if you queued into it at level 60. People would do it regardless of how torturous the run was. They'd be typing in their /fc chat how hyped they are that they got AV. You'd flip the scale to the opposite side of the spectrum where people leave leveling roulette to try and queue into AV.

    And, one final point. When you boost the rewards for certain dungeons / trials so that they're better scaled within the roulette, everyone benefits. The people that weren't going to leave will have better rewards, too. Everyone wins. When you penalize leavers, you will inevitably catch some genuine people in the cross fire as they have already done. One solution is a catch-all plan. The other is a catch 22 plan.
    (3)
    Last edited by Brian_; 04-26-2016 at 04:02 AM.

  3. #103
    Player
    Jimoori's Avatar
    Join Date
    Dec 2015
    Posts
    45
    Character
    Jimoori Deluxe
    World
    Jenova
    Main Class
    Pugilist Lv 60
    In addition to the 30 minute lockout, make it so all the equipped gear goes to 0% durability.

    It may seem like a dumb addition and a minor inconvenience for most folk. But my idea is that it will condition newer players to not leave dungeons at the risk of going broke. Therefore fostering a better future for Eorzea.
    (1)

  4. #104
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Reynhart View Post
    Oh, and by the way...Aurum Vale and Dzemael Darkhold were the most avoided dungeon in 2.x despite giving the best Xp reward, so even your solution wouldn't be enough.
    I feel you weren't around during 2.x if you are actually saying this. Aurum Vale was avoided, sure, because its annoying and a lot of people hate how easy it is too wipe/how slow it is. The EXP rewards are not worth it, at all.

    Dzemael Darkhold was never avoided by the large majority of players. Personally I grinded the hell out of it back in the day for equips and quick levels. It was an extremely popular dungeon because it is easy, quick and gives/gave great experience. Hell, there is an "exploit" people would run ALL the time, I never used it but there was almost always some one setting it up in the Party Finder.


    Quote Originally Posted by Chessala View Post
    I wish people would understand that most of the time, people don't run from the duty but from other people. Of course there are some duties that just make you not care how long the penalty is (e.g. thousand maws of total bore) but i believe most of the time people just leave because they are fed-up of being forced to group with strangers. A harsher penalty will only worsen this problem and make the general mood in-game get even worse.
    Maybe that's why YOU leave dungeons (which, is both pathetic and kind of sad) but most people don't leave because they don't want to play with strangers. Some people leave because another person in the duty (or multiple people in the duty) are bad and they don't want to deal with it, sure, but that's different than leaving because they can't solo it and don't want to deal with strangers.

    Quote Originally Posted by Chessala View Post
    Every MMO offers a certain amount of solo/small group content and that's good because forcing people to group with often horrible players is not the way to keep you playing. I usually try to avoid roulettes unless i can do them with my friends because no, I do not feel like carrying the next bad tank or early-pulling DPS. I don't have to get abuse because a tank can't use his CDs or the dps has no aggro management.
    Not only does your opinion NOT invalidate what is already in the game for people who would like to solo (Levequests, FATES) but most MMOs have content that you MUST do in a party. You also have a very, very high opinion of yourself and if this is how you act in game I'm would not be surprised if a lot of people don't like playing with you and are happy that you stay out of the Roulette/Leave. SE created this game and made an amazing tool for helping everyone clear content without having to go out and find other players to help them clear it (the Duty Finder). Sure you still have to work with other players but for those of us who are no good at finding people and asking for help with clearing it, SE has made it VERY easy to progress in this game. And on top of that they have made it so basically no content is obsolete. It honestly doesn't matter that you don't like it, or have a twisted (and incorrect) view about group play. Sure PUGs can be bad, but that's part of the experience.

    Quote Originally Posted by Chessala View Post
    I really hope the Palace of the Dead is only the FIRST STEP to alleviate the "party forcing" this game usually runs with (alas, I will reserve my verdict until after it is released). A good MMO does not force you to group up, it gives you the possibility to do so.
    Palace of the Dead is going to be a completely separate entity from the rest of the game. Item levels aren't going to work and it will have a separate leveling system. And by "Good MMOs" which are you referring too? Because as far as I know basically all MMOs are first and for most MULTIPLAYER based games, not solo, and all have content that can not be done solo. And again FFXIV does not force you to group up, it only does so for the most part because that is the focus and goals of the creators f this game.

    If you don't like it, don't play.


    Edit: Editted like crazy/made more points and junk.
    (1)
    Last edited by Rivxkobe; 04-26-2016 at 04:58 AM.

  5. #105
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Reynhart View Post
    Hold on, we're talking about penatly for bailing out of a Duty, here
    No one can force that on you
    somewhat kicking is forcing you to bail out of a duty...*grin*:.somewhat

    yeah? lol
    (0)

  6. #106
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Honestly, if they make the 'punishement' for leaving more harsh than it is like some of you suggest.. Don't be surprised if DF becomes a ghost town. Queue times will sky rocket and the only people getting anything done will be those in large FC's who can fill a full party. Then what will you cry for? : "Harsh penalties for premades since I can't get through this dungeon! It's not fair that I have to wait hours for it to fill, and they get to go through so quickly.. they should only get 1/4th the reward!"

    Serously, get over yourselves.
    (2)

  7. #107
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    The only people that are mad if someone leaves are the dps. No one ever cries if a dps bails.

    Frankly, I tank most duty roulettes and people aren't very nice to tanks at all(or healers). Dps pull early (like even if the reason we were waiting was the 2nd dps or healer was afk) and always complain if you pull too much or not enough. I don't bail on duties but I can clearly see why no one wants to tank or heal. When I dps it's easy sailing. If I dps really no one looks at what I'm doing if I act politely. I'd do it more often but apparently not enough people are willing to tank or heal so I do it. It's the way it is when I play MMOs... Playing the least played job is about the only way people can get stuff done. Everyone flocks to the jobs with least hassle.

    Basically, you get to dps and have little or no hassle and once in a blue moon a tank or healer bails on you.... OR you play a tank or healer and have a shorter queue time (and people complain at you)... YOUR CHOICE.
    (4)

  8. #108
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    It would be pointless, especially since there is a very easy way to get around the penalty.

    This is just one of the many cons when using a dungeon finder system.
    (0)

  9. #109
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    You do realize that they've already done this, right? They increased the EXP reward from Steps of Faith from the trial roulette sometime after they nerfed it.
    Yet people still leave it en masse because they don't care about the Xp and only want the lvl 60 tome bonus. Pretty effective change.
    Quote Originally Posted by Brian_ View Post
    Unlike what you've said, DD was one of the most spammed dungeons in 2.X because it was fast, easy, really good EXP.
    Wrong. The first room of Dzemael was the most spammed Xp place, leading to to people starting the dungeon in their roulette, and seeing 3 other people leaving right before the first boss. Great mentality here.

    You're still taking it backwards. You try to justify people being jerks because the game is not rewarding enough, but it's the exact purpose of the roulette. The bonus is right that, a bonus. Why do you get a bonus ? Because you accept the random nature of the roulette. And now, you're telling me that you should be rewarded for that random part on top of...being rewarded for the random part. And I'm pretty sure even if the reward were increased, people would still complain about how much time it takes to complete a Duty, or to cap their tomes...seriously, stop with that fast-food mentality.
    Quote Originally Posted by Brian_ View Post
    Just to prove my point, imagine they made it so that a single AV run out of your leveling roulette leveled you straight to 60 in one run and gave you 450 lore and 2000 eso if you queued into it at level 60.
    Then people would complain that they have nothing to do...or complain that Esos should not be capped, or complain about how you still need to buy 40 items with Esos for the Anima or complain how each hyper Anima item costs 1800 esos...or complain about how you should be able to have that reward when going unsynced...or how AV is "tooo haaaard", or how all the parties they end in are bad because their DPS are not perfectly optimal...or just bail out of every other dungeon, leaving those who need to clear them in the dust.

    I really thought you've experienced this community enough to understand that the more you give people, the more they'll want...
    (1)
    Last edited by Reynhart; 04-26-2016 at 04:54 PM.

  10. #110
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    I always play tank an since they stick research dungeon on the rulette I apologize to the group an abandone is too long, sync is too low reward to little.dont know well the name of the dungeon but is the one were you fight the ancients.i will abandone every time!
    (2)

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