Side note: The same applies for rewards as well. Rewards only function as incentive if people care about the rewards. If a reward isn't appealing and conversely, if a punishment isn't actually hurting, it's inconsequential.
Right, but the reward is not given to you "for free".
Why should a lvl16 dungeon reward you with tokens for ilvl 200 or ilvl 230 items ? The tradeoff is, again, accepting the random nature of the roulette.
If you don't think the reward is enough for the random part, then stop queuing for a roulette.
Here you have people who want the reward but don't want the randomness...and in so, screwing other people...and being offended when you scold them for that.
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