I strongly disagree. If I crit an adlo on a tank, now I know they have a solid 10k+ shield and I can swap to cleric and get some DPS in. Otherwise, I'll be prepping up to adlo again. Crits are definitely not irrelevant and what make Adlo as godly as it is. Without crit and without fairy, adlo would be fairly lack luster.
It isn't pointless, because AST has nothing to compete with that kind of mitigation. It being on a 2 minute timer is fine, as all encounters seem to be timed around spreading that sort of damage over 2-3 minute intervals. Again, this is due to the way Square has decided to create encounters. If they weren't designed this way, it'd be a different story.Of course it is. But why are you comparing the two? One is a 2mn cooldown used only when you'd need to mitigate moderate to high raid damage, the other is a bread and butter raid mitigation AoE on GCD. The setup and uses are completly different. No Noct.AST would only use Aspected Helios in order to mitigate this kind of damage. They'd use another cooldown with it, which is easier to do since they're usually on a shorter timer than SCH cooldowns. So, really, comparing the two is pointless.
Supervirus will prevent much more damage than Disable and has a slightly longer duration (reducing more attacks as well as more %). Yes, Disable reduces darkness damage which is great for reducing the damage from the Cochma in Seph EX - though, that reduction is rarely if ever required there. I don't know of any other major aoe hits that Disable exceeds Supervirus though. Sacred Soil is instant and allows the scholar to continue casting AND the pet to continue casting - you can whispering dawn, fey cov, sacred soil and DPS at the same time which is significantly better than collective unconcious in the same situation.I have absolutly no clue what you're talking about.
- Supervirus is a stat reduction, which doesn't equate raw mitigation. Disable is raw mitigation, meaning that it's 10% flat, while Supervirus is more like 7-9% (and doesn't work on darkness damage).
- Sacred Soil is 10% mitigation and cost an Aetherflow stack. Collective Unconscious is 10% mititagion and add a strong regen.
- Succor has a 150 potency shield, Nocturnal Aspected Helios has a 157.5 potency shield.
Again, disable is actually worse - usually. The fact that CU keeps you from doing other actions makes it worse, and the small potency bonus *1.3 shields does make that aspected helios nicer.If anything, of the two sets of mitigation abilities and cooldowns you're comparing here, the AST one is slightly stronger due to Disable being better, A.Helios having a very small potency bonus and CU applying a regen.
I believe that is the 5% additional damage that Supervirus prevents over DisableAlso, I have no idea where you 5% thing comes from.
This is precisely what you are doing except in reverse.People seems to compare the two jobs like they'd use the same amount of cooldown at the same time, without considering that the overall liberty of cooldown usage is completly different. You can't just say SCH X skill is better than AST Y, because chances are that they are used completly differently ingame, making the "on paper" maths completly pointless.
Also on that last note and the whole supervirus + disable thing, there is also other mitigation such as E4E. That 10% damage reduction is pretty significant and stacks up with virus etc.